Difference between revisions of "Yaml Files"
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Revision as of 08:20, 11 August 2018
Example snippet of a yaml file:
# -------------------------------------------------------------------------------------------------------------------------- # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1) # -------------------------------------------------------------------------------------------------------------------------- # Seed: 407407 PlanetSize: 4 PlanetAxis: 4.7880940000000001 TemperatureMinMax: [-3, 45] TemperatureNight: 12 HumidityMinMax: [0.108704, 0.6994219] SeaLevel: 38 TerrainLevel: 130 BaseLevel: 0 LandWaterRatio: 0.1340295 TemperatureHeightRange: [30, 100] TemperatureGradientRange: [0.55, 0] TemperatureNoiseFac: 0.75 HumidityHeightFac: [0, 270] HumidityNoiseFac: 0.90000000000000002 Gravity: -10.94 AtmosphereDensity: 0.90000000000000002 AtmosphereBreathable: True AtmosphereO2: 0.20000000000000001 Water: WaterGreen Music: Hyperion TerrainHeightMapMax: 490 HumidityMasks: - Global_1, 0.125 - Global_1a, 0.125 - Global_2, 0.125 - Global_2a, 0.125 - Global_3, 0.125 - Global_3a, 0.125 - Global_4, 0.125 - Global_4a, 0.125 TemperatureMasks: - Global_1, 0.125 - Global_1a, 0.125 - Global_2, 0.125
At the moment there are several types of yamls:
Planetary Playfields:
- playfield.yaml
- playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)
- playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)
Space (Orbit) Playfields:
- playfield.yaml
- space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)