Difference between revisions of "EPD/GUI/Main/Biome Section"

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The Biome Section consists of the Biomes list and the Main terrain setup.
 
The Biome Section consists of the Biomes list and the Main terrain setup.
 
==Biomes list==
 
==Biomes list==
The Biomes (In Alpha 8 and later) only has one entry. The fact that this is still a list selector is due to legacy reasons, as Alpha 7 and before had multiple entries for biomes.
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The Biomes list (in Alpha 8 and later) only has one entry named BiomeClusterData. The fact that this is still a list selector is due to legacy reasons, as Alpha 7 and before had multiple entries for biomes.
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[[File:EPDGUIBiomeSectionBiomesList.png]]
  
 
==Terain Setup==
 
==Terain Setup==
 
Below the biomes list you will find the playfields main terrain setup. Here you can choose between terrain generation methods.
 
Below the biomes list you will find the playfields main terrain setup. Here you can choose between terrain generation methods.
  
[[File:EPDGUIBiomeSectionTerrainSetup.png|300px]]
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[[File:EPDGUIBiomeSectionTerrainSetup.png]]
  
 
===Terrain types===
 
===Terrain types===

Latest revision as of 10:03, 29 July 2018

General[edit]

EPDGUIBiomeSection.png

The Biome Section consists of the Biomes list and the Main terrain setup.

Biomes list[edit]

The Biomes list (in Alpha 8 and later) only has one entry named BiomeClusterData. The fact that this is still a list selector is due to legacy reasons, as Alpha 7 and before had multiple entries for biomes.

EPDGUIBiomeSectionBiomesList.png

Terain Setup[edit]

Below the biomes list you will find the playfields main terrain setup. Here you can choose between terrain generation methods.

EPDGUIBiomeSectionTerrainSetup.png

Terrain types[edit]

  • Dll terrain (Generated based on a dll file containing algorithms)
  • Xml terrain (Generated based on a Xml file containing algorithms, which can be set up by everyone using Empyrion's own Terrain Generator)
  • Raw file (Terrain is created using a fixed grayscale heightmap to define high and low areas in the playfield with bright and dark shades of gray)
  • Random Terrain - Alpha 8 (Terrain is generated based on some algorithm mixed with raw image stamps placed into the generated terrain) In Alpha 8 this is the recommended terrain, as it is accurate and saves memory)