Difference between revisions of "EPD/GUI/Main/Biome Section"

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=General=
 
[[File:EPDGUIBiomeSection.png|300px]]
 
[[File:EPDGUIBiomeSection.png|300px]]
  
The Biome Section
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The Biome Section consists of the Biomes list and the Main terrain setup.
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==Biomes list==
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The Biomes list (in Alpha 8 and later) only has one entry named BiomeClusterData. The fact that this is still a list selector is due to legacy reasons, as Alpha 7 and before had multiple entries for biomes.
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[[File:EPDGUIBiomeSectionBiomesList.png]]
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==Terain Setup==
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Below the biomes list you will find the playfields main terrain setup. Here you can choose between terrain generation methods.
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[[File:EPDGUIBiomeSectionTerrainSetup.png]]
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===Terrain types===
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* Dll terrain (Generated based on a dll file containing algorithms)
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* Xml terrain (Generated based on a Xml file containing algorithms, which can be set up by everyone using Empyrion's own [[Terrain Generator]])
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* Raw file (Terrain is created using a fixed grayscale heightmap to define high and low areas in the playfield with bright and dark shades of gray)
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* Random Terrain - Alpha 8 (Terrain is generated based on some algorithm mixed with raw image stamps placed into the generated terrain) In Alpha 8 this is the recommended terrain, as it is accurate and saves memory)

Latest revision as of 10:03, 29 July 2018

General[edit]

EPDGUIBiomeSection.png

The Biome Section consists of the Biomes list and the Main terrain setup.

Biomes list[edit]

The Biomes list (in Alpha 8 and later) only has one entry named BiomeClusterData. The fact that this is still a list selector is due to legacy reasons, as Alpha 7 and before had multiple entries for biomes.

EPDGUIBiomeSectionBiomesList.png

Terain Setup[edit]

Below the biomes list you will find the playfields main terrain setup. Here you can choose between terrain generation methods.

EPDGUIBiomeSectionTerrainSetup.png

Terrain types[edit]

  • Dll terrain (Generated based on a dll file containing algorithms)
  • Xml terrain (Generated based on a Xml file containing algorithms, which can be set up by everyone using Empyrion's own Terrain Generator)
  • Raw file (Terrain is created using a fixed grayscale heightmap to define high and low areas in the playfield with bright and dark shades of gray)
  • Random Terrain - Alpha 8 (Terrain is generated based on some algorithm mixed with raw image stamps placed into the generated terrain) In Alpha 8 this is the recommended terrain, as it is accurate and saves memory)