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be compatible with SessionHandlerInterface::gc(int $max_lifetime): int|false, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/.sites/763/site811/web/EPD/EPDWiki/includes/session/PHPSessionHandler.php on line 383 Deprecated: Return type of Wikimedia\Rdbms\IResultWrapper::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/.sites/763/site811/web/EPD/EPDWiki/includes/libs/rdbms/database/resultwrapper/IResultWrapper.php on line 70 Deprecated: Return type of Wikimedia\Rdbms\IResultWrapper::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/.sites/763/site811/web/EPD/EPDWiki/includes/libs/rdbms/database/resultwrapper/IResultWrapper.php on line 80 Deprecated: Return type of Wikimedia\Rdbms\IResultWrapper::key() 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/home/.sites/763/site811/web/EPD/EPDWiki/includes/session/Session.php on line 665 Deprecated: Return type of & MediaWiki\Session\Session::offsetGet($offset) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/.sites/763/site811/web/EPD/EPDWiki/includes/session/Session.php on line 678 Deprecated: Return type of MediaWiki\Session\Session::offsetSet($offset, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in /home/.sites/763/site811/web/EPD/EPDWiki/includes/session/Session.php on line 688 Deprecated: Return type of MediaWiki\Session\Session::offsetUnset($offset) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress 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/home/.sites/763/site811/web/EPD/EPDWiki/includes/Feed.php on line 300 Warning: Cannot modify header information - headers already sent by (output started at /home/.sites/763/site811/web/EPD/EPDWiki/includes/libs/rdbms/database/resultwrapper/IResultWrapper.php:24) in /home/.sites/763/site811/web/EPD/EPDWiki/includes/WebResponse.php on line 46 Warning: Cannot modify header information - headers already sent by (output started at /home/.sites/763/site811/web/EPD/EPDWiki/includes/libs/rdbms/database/resultwrapper/IResultWrapper.php:24) in /home/.sites/763/site811/web/EPD/EPDWiki/includes/WebResponse.php on line 46 Warning: Cannot modify header information - headers already sent by (output started at /home/.sites/763/site811/web/EPD/EPDWiki/includes/libs/rdbms/database/resultwrapper/IResultWrapper.php:24) in /home/.sites/763/site811/web/EPD/EPDWiki/includes/WebResponse.php on line 46 http://www.fireclay.at/EPD/EPDWiki/api.php?action=feedcontributions&feedformat=atom&user=Jmcburn EPDWiki - User contributions [en] 2025-07-13T19:37:59Z User contributions MediaWiki 1.31.0 http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/Usage&diff=166 EPD/Usage 2019-09-22T08:14:51Z <p>Jmcburn: /* Tips and Tricks */</p> <hr /> <div>==Download==<br /> Here you can download the latest Version of EPD:<br /> <br /> &lt;strong&gt;[https://www.dropbox.com/s/uyy2ecl0zrjqpxg/EPD_v1573_public.zip?dl=0 Download EPD v1.57.3]&lt;/strong&gt;<br /> <br /> {{Main|Changelog|Changelog}}<br /> <br /> ==Installation==<br /> ==First Start==<br /> On your first start after downloading and extracting EPD, it will ask you to select the folder &#039;Empyrion.exe&#039; (or &#039;EmpyrionDedicated.exe&#039;, if you are running EPD on the dedicated server).<br /> <br /> After doing that, EPD will try to import all necessary data from the game folders to EPD&#039;s database.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Opening And Editing Playfields==<br /> There are several ways to open an existing playfield:<br /> ; Folder Tree<br /> : On the left side of the main window there is a folder tree of the game&#039;s main path, This will show all the folders and subfolders that are containing any yaml files.<br /> ; Drag And Drop<br /> : You can simply drag and drop a playfield from your explorer window onto the main surface of EPD. It will automatically open the playfield.<br /> ; Using The Menu/Toolbar<br /> : On top of EPD&#039;s main window there is a menu and a toolbar.<br /> ==Basic Workflow (fixed playfields)==<br /> This workflow is based on copying existing items and editing them, that way mistakes can be reduced to a minimum. Once you&#039;re experienced enough, you can start from scratch too, of course.<br /> <br /> #Copy an existing fixed Scenario like Akua-Omicron. (Folder &lt;strong&gt;/content/scenarios&lt;/strong&gt;)<br /> #Copy an existing playfield template folder that comes closest to the one you want to create, e.g. TemperateStarter.<br /> #Copy it to a new folder, let&#039;s call it MyNewPlayfield<br /> #Start EPD<br /> #On the left you&#039;ll find the playfield tree. Expand tree to &lt;strong&gt;/Playfields/MyNewPlayfield/&lt;/strong&gt;<br /> #:You should find three playfields in there:<br /> #:*playfield_debug.yaml<br /> #:*playfield_dynamic.yaml<br /> #:*playfield_static.yaml<br /> #The TemperateStarter playfield that we copied our new playfield from, is a &#039;&#039;&#039;random&#039;&#039;&#039; playfield for use with the SSG. But you can &#039;&#039;&#039;convert&#039;&#039;&#039; it into a fixed playfield. And that&#039;s what we&#039;re going to do first.<br /> #Open playfield_debug.yaml by double clicking on it. EPD will warn you that you haven&#039;t saved and you&#039;re about to rest the currently loaded playfield. That&#039;s ok, click ok.<br /> #Now, your user interface should look something like this:<br /> #:[[File:TutGUIMyNewPlayfieldLoaded.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Now you can edit the playfield to your liking.<br /> #When you hover over a text label of a property, you often will find additional information regarding the useable values (limits) and what this field and it&#039;s values do.<br /> #EPD creates a backup on every save. You&#039;ll find it right after saving left in your playfield tree. They are stored in the format: EPDBackup_&lt;YYYY-MM-DD&gt;_&lt;hhmmss&gt;.yaml<br /> #:[[File:TutGUIBackup.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Make sure that you save regularly!<br /> #: Not because EPD could crash, but if you change too many things at once and have made some mistake(s), the game will crash on load (Continue or Quit Error), and then it&#039;s very hard to find out what you did wrong.<br /> #: So it&#039;s always best to have many backups, especially if you&#039;re new to playfield editing. Otherwise creating playfields can become frustrating real fast.<br /> #Time for a first test:<br /> #*Start Empyrion<br /> #*On the main menu, open the game&#039;s console<br /> #*enter &lt;strong&gt;loadplayfield MyNewPlayfield&lt;/strong&gt; or whatever you named your playfield template folder and hit enter.<br /> #*Now the game should load your playfield.<br /> #*This is only a test of the playfield&#039;s charateristica and a quick test, if all the major things work. So you won&#039;t see any POIs, creatures, resources and such yet. This test is just for terrain, decoration, grass, sky and effects.<br /> <br /> ==Enhanced Worflow (dynamic/static and SSG)==<br /> ==Creating New Playfields From Scratch==<br /> ==Working with EPD and the SSG (Solar System Generator)==<br /> ==Tips and Tricks==<br /> <br /> * You can open more than one EPD at the same time.<br /> * You can copy &amp; paste items from one list to another, if they are of same type. So you can copy a let&#039;s say BiomeCluster from one EPD window into another open playfield in second instance of EPD. Just select one or multiple items in a &#039;&#039;&#039;list&#039;&#039;&#039; (with Shift and/or Ctrl holded), hit Ctrl+C, then select an item in &#039;&#039;&#039;target&#039;&#039;&#039; list (that&#039;s need so that EPD knows, which list you mean) and hit Ctrl+V<br /> * Ctrl+S Saves a playfield<br /> * EPD creates Backups of every file on save. If you want to delete all backups in all content fodelr&#039;s subfolder, there&#039;s a button above the palyfield tree on the left to do this. But be aware that these files are gone then. &lt;span style=&quot;color:#FF0000&quot;&gt;They are &#039;&#039;&#039;not&#039;&#039;&#039; moved to the recycle bin&lt;/span&gt;.<br /> * EPD can show all files in playfield tree or just &#039;editable&#039; files. There&#039;s a toggle button at the top of the palyfield tree.<br /> * EPD can edit terrain.ecf files as well. If you open a terrain.ecf file &#039;&#039;&#039;inside a playfield folder, EPD will recognize the playfield and use &#039;linked&#039; mode&#039;&#039;&#039;. In this mode, you can see, where each texture is referenced by what in the playfield.yaml. The terrain editor window will show you its current status at the bottom of the window.<br /> <br /> ==Troubleshooting==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Empyrion_Playfield_Designer_Wiki&diff=165 Empyrion Playfield Designer Wiki 2018-08-11T06:30:49Z <p>Jmcburn: /* Yamls */</p> <hr /> <div>=About=<br /> <br /> This is the Wiki for Empyrion Playfield Designer. Playfield Editor for Emyprion - Galactic Survival<br /> <br /> ==What is EPD==<br /> EPD is short for Empyrion Playfield Designer - A playfield editor for &lt;strong&gt;[http://www.empyriononline.com Empyrion - Galactic Survival]&lt;/strong&gt;.<br /> Its purpose is to make creating playfields for Empyrion easier and faster.<br /> <br /> [[File:EPD_MainPage.png]]<br /> <br /> ==Download==<br /> The most recent version of Empyrion Playfield Designer can be downloaded from the Empyrion Online Forums pages.<br /> <br /> &lt;strong&gt;[https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-57-3.37581 EmpyrionOnline Forums]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> There is no installation routine.<br /> <br /> # Download EPDs latest version from Empyrion Online Forums.<br /> # Extract EPD into some folder on your harddisk. It doesn&#039;t really matter where, as EPD will ask for the gamepath anyway.<br /> # Start EPD.exe<br /> <br /> &lt;strong&gt;IMPORTANT NOTICE&lt;/strong&gt;<br /> If you have any antivirus software installed, it may &lt;strong&gt;falsely&lt;/strong&gt; declare EPD.exe or some other files as virus/trojan or delete some files after extraction. That may change from build to build and simply is due the fact, that some code fragments can look similar to harmful software for your antivirus software. This differs from product to product.<br /> <br /> Of course it is up to you to trust EPD or not, but sadly there is nothing more I can do about it. EPD is simply too unimportant to the manufacturers of antivirus software to beeing put on a whitelist of trustworthy software.<br /> If you decide to trust EPD, you could exclude the path you extracted EPD into from your antivirus software&#039;s scan paths.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Usage==<br /> {{Main|EPD/Usage|EPD Usage}}<br /> ==Yamls==<br /> {{Main|Yaml Files|Yaml Files}}<br /> <br /> Empyrion uses yaml files (.yaml) as playfield (configuration) files. Yamls are basically text files with a specific formatting to define properties and values of a playfield.<br /> <br /> ==Tips &amp; Tricks==<br /> ==Troubleshooting==<br /> ==Links==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Empyrion_Playfield_Designer_Wiki&diff=164 Empyrion Playfield Designer Wiki 2018-08-11T06:30:31Z <p>Jmcburn: </p> <hr /> <div>=About=<br /> <br /> This is the Wiki for Empyrion Playfield Designer. Playfield Editor for Emyprion - Galactic Survival<br /> <br /> ==What is EPD==<br /> EPD is short for Empyrion Playfield Designer - A playfield editor for &lt;strong&gt;[http://www.empyriononline.com Empyrion - Galactic Survival]&lt;/strong&gt;.<br /> Its purpose is to make creating playfields for Empyrion easier and faster.<br /> <br /> [[File:EPD_MainPage.png]]<br /> <br /> ==Download==<br /> The most recent version of Empyrion Playfield Designer can be downloaded from the Empyrion Online Forums pages.<br /> <br /> &lt;strong&gt;[https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-57-3.37581 EmpyrionOnline Forums]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> There is no installation routine.<br /> <br /> # Download EPDs latest version from Empyrion Online Forums.<br /> # Extract EPD into some folder on your harddisk. It doesn&#039;t really matter where, as EPD will ask for the gamepath anyway.<br /> # Start EPD.exe<br /> <br /> &lt;strong&gt;IMPORTANT NOTICE&lt;/strong&gt;<br /> If you have any antivirus software installed, it may &lt;strong&gt;falsely&lt;/strong&gt; declare EPD.exe or some other files as virus/trojan or delete some files after extraction. That may change from build to build and simply is due the fact, that some code fragments can look similar to harmful software for your antivirus software. This differs from product to product.<br /> <br /> Of course it is up to you to trust EPD or not, but sadly there is nothing more I can do about it. EPD is simply too unimportant to the manufacturers of antivirus software to beeing put on a whitelist of trustworthy software.<br /> If you decide to trust EPD, you could exclude the path you extracted EPD into from your antivirus software&#039;s scan paths.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Usage==<br /> {{Main|EPD/Usage|EPD Usage}}<br /> ==Yamls==<br /> Empyrion uses yaml files (.yaml) as playfield (configuration) files. Yamls are basically text files with a specific formatting to define properties and values of a playfield.<br /> <br /> {{Main|Yaml Files|Yaml Files}}<br /> <br /> ==Tips &amp; Tricks==<br /> ==Troubleshooting==<br /> ==Links==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Yaml_Files&diff=163 Yaml Files 2018-08-11T06:29:59Z <p>Jmcburn: /* Empyrion&#039;s Yaml files */</p> <hr /> <div>==General==<br /> Yaml files are basically text files that use spaces to organize the code in them. So placing spaces accordingly is extremely important. One wrongly placed space can and will make the yaml file unreadable by Empyrion.<br /> <br /> [https://www.wikipedia.org/wiki/YAML Wikipedia article on yamls]<br /> <br /> ==Snippet==<br /> Example snippet of a yaml file created with EPD:<br /> <br /> # --------------------------------------------------------------------------------------------------------------------------<br /> # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1)<br /> # --------------------------------------------------------------------------------------------------------------------------<br /> #<br /> Seed: 407407<br /> PlanetSize: 4<br /> PlanetAxis: 4.7880940000000001<br /> TemperatureMinMax: [-3, 45]<br /> TemperatureNight: 12<br /> HumidityMinMax: [0.108704, 0.6994219]<br /> SeaLevel: 38<br /> TerrainLevel: 130<br /> BaseLevel: 0<br /> LandWaterRatio: 0.1340295<br /> TemperatureHeightRange: [30, 100]<br /> TemperatureGradientRange: [0.55, 0]<br /> TemperatureNoiseFac: 0.75<br /> HumidityHeightFac: [0, 270]<br /> HumidityNoiseFac: 0.90000000000000002<br /> Gravity: -10.94<br /> AtmosphereDensity: 0.90000000000000002<br /> AtmosphereBreathable: True<br /> AtmosphereO2: 0.20000000000000001<br /> Water: WaterGreen<br /> Music: Hyperion<br /> TerrainHeightMapMax: 490<br /> HumidityMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> - Global_2a, 0.125<br /> - Global_3, 0.125<br /> - Global_3a, 0.125<br /> - Global_4, 0.125<br /> - Global_4a, 0.125<br /> TemperatureMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> <br /> ==Empyrion&#039;s Yaml files==<br /> At the moment (Alpha 8) there are several types of yamls:<br /> <br /> ====Planetary Playfields:====<br /> * playfield.yaml<br /> * playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> * playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> ====Space (Orbit) Playfields:====<br /> * playfield.yaml<br /> * space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Yaml_Files&diff=162 Yaml Files 2018-08-11T06:29:23Z <p>Jmcburn: /* Snippet */</p> <hr /> <div>==General==<br /> Yaml files are basically text files that use spaces to organize the code in them. So placing spaces accordingly is extremely important. One wrongly placed space can and will make the yaml file unreadable by Empyrion.<br /> <br /> [https://www.wikipedia.org/wiki/YAML Wikipedia article on yamls]<br /> <br /> ==Snippet==<br /> Example snippet of a yaml file created with EPD:<br /> <br /> # --------------------------------------------------------------------------------------------------------------------------<br /> # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1)<br /> # --------------------------------------------------------------------------------------------------------------------------<br /> #<br /> Seed: 407407<br /> PlanetSize: 4<br /> PlanetAxis: 4.7880940000000001<br /> TemperatureMinMax: [-3, 45]<br /> TemperatureNight: 12<br /> HumidityMinMax: [0.108704, 0.6994219]<br /> SeaLevel: 38<br /> TerrainLevel: 130<br /> BaseLevel: 0<br /> LandWaterRatio: 0.1340295<br /> TemperatureHeightRange: [30, 100]<br /> TemperatureGradientRange: [0.55, 0]<br /> TemperatureNoiseFac: 0.75<br /> HumidityHeightFac: [0, 270]<br /> HumidityNoiseFac: 0.90000000000000002<br /> Gravity: -10.94<br /> AtmosphereDensity: 0.90000000000000002<br /> AtmosphereBreathable: True<br /> AtmosphereO2: 0.20000000000000001<br /> Water: WaterGreen<br /> Music: Hyperion<br /> TerrainHeightMapMax: 490<br /> HumidityMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> - Global_2a, 0.125<br /> - Global_3, 0.125<br /> - Global_3a, 0.125<br /> - Global_4, 0.125<br /> - Global_4a, 0.125<br /> TemperatureMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> <br /> ==Empyrion&#039;s Yaml files==<br /> At the moment there are several types of yamls:<br /> <br /> ====Planetary Playfields:====<br /> * playfield.yaml<br /> * playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> * playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> ====Space (Orbit) Playfields:====<br /> * playfield.yaml<br /> * space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Yaml_Files&diff=161 Yaml Files 2018-08-11T06:29:04Z <p>Jmcburn: /* General */</p> <hr /> <div>==General==<br /> Yaml files are basically text files that use spaces to organize the code in them. So placing spaces accordingly is extremely important. One wrongly placed space can and will make the yaml file unreadable by Empyrion.<br /> <br /> [https://www.wikipedia.org/wiki/YAML Wikipedia article on yamls]<br /> <br /> ==Snippet==<br /> Example snippet of a yaml file:<br /> <br /> # --------------------------------------------------------------------------------------------------------------------------<br /> # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1)<br /> # --------------------------------------------------------------------------------------------------------------------------<br /> #<br /> Seed: 407407<br /> PlanetSize: 4<br /> PlanetAxis: 4.7880940000000001<br /> TemperatureMinMax: [-3, 45]<br /> TemperatureNight: 12<br /> HumidityMinMax: [0.108704, 0.6994219]<br /> SeaLevel: 38<br /> TerrainLevel: 130<br /> BaseLevel: 0<br /> LandWaterRatio: 0.1340295<br /> TemperatureHeightRange: [30, 100]<br /> TemperatureGradientRange: [0.55, 0]<br /> TemperatureNoiseFac: 0.75<br /> HumidityHeightFac: [0, 270]<br /> HumidityNoiseFac: 0.90000000000000002<br /> Gravity: -10.94<br /> AtmosphereDensity: 0.90000000000000002<br /> AtmosphereBreathable: True<br /> AtmosphereO2: 0.20000000000000001<br /> Water: WaterGreen<br /> Music: Hyperion<br /> TerrainHeightMapMax: 490<br /> HumidityMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> - Global_2a, 0.125<br /> - Global_3, 0.125<br /> - Global_3a, 0.125<br /> - Global_4, 0.125<br /> - Global_4a, 0.125<br /> TemperatureMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> <br /> ==Empyrion&#039;s Yaml files==<br /> At the moment there are several types of yamls:<br /> <br /> ====Planetary Playfields:====<br /> * playfield.yaml<br /> * playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> * playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> ====Space (Orbit) Playfields:====<br /> * playfield.yaml<br /> * space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Yaml_Files&diff=160 Yaml Files 2018-08-11T06:27:40Z <p>Jmcburn: /* General */</p> <hr /> <div>==General==<br /> Yaml files are basically text files that use spaces to organize the code in them. So placing spaces accrodingly is extremely important. One wrong placed space can and will make the yaml file unreadable by Empyrion.<br /> <br /> [https://www.wikipedia.org/wiki/YAML Wikipedia article on yamls]<br /> <br /> ==Snippet==<br /> Example snippet of a yaml file:<br /> <br /> # --------------------------------------------------------------------------------------------------------------------------<br /> # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1)<br /> # --------------------------------------------------------------------------------------------------------------------------<br /> #<br /> Seed: 407407<br /> PlanetSize: 4<br /> PlanetAxis: 4.7880940000000001<br /> TemperatureMinMax: [-3, 45]<br /> TemperatureNight: 12<br /> HumidityMinMax: [0.108704, 0.6994219]<br /> SeaLevel: 38<br /> TerrainLevel: 130<br /> BaseLevel: 0<br /> LandWaterRatio: 0.1340295<br /> TemperatureHeightRange: [30, 100]<br /> TemperatureGradientRange: [0.55, 0]<br /> TemperatureNoiseFac: 0.75<br /> HumidityHeightFac: [0, 270]<br /> HumidityNoiseFac: 0.90000000000000002<br /> Gravity: -10.94<br /> AtmosphereDensity: 0.90000000000000002<br /> AtmosphereBreathable: True<br /> AtmosphereO2: 0.20000000000000001<br /> Water: WaterGreen<br /> Music: Hyperion<br /> TerrainHeightMapMax: 490<br /> HumidityMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> - Global_2a, 0.125<br /> - Global_3, 0.125<br /> - Global_3a, 0.125<br /> - Global_4, 0.125<br /> - Global_4a, 0.125<br /> TemperatureMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> <br /> ==Empyrion&#039;s Yaml files==<br /> At the moment there are several types of yamls:<br /> <br /> ====Planetary Playfields:====<br /> * playfield.yaml<br /> * playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> * playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> ====Space (Orbit) Playfields:====<br /> * playfield.yaml<br /> * space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Yaml_Files&diff=159 Yaml Files 2018-08-11T06:27:16Z <p>Jmcburn: /* General */</p> <hr /> <div>==General==<br /> Yaml files are basically text files that use spaces to structurize the code in them. So placing spaces accrodingly is extremely important. One wrong placed space can and will make the yaml file unreadable by Empyrion.<br /> <br /> [https://www.wikipedia.org/wiki/YAML Wikipedia article on yamls]<br /> <br /> ==Snippet==<br /> Example snippet of a yaml file:<br /> <br /> # --------------------------------------------------------------------------------------------------------------------------<br /> # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1)<br /> # --------------------------------------------------------------------------------------------------------------------------<br /> #<br /> Seed: 407407<br /> PlanetSize: 4<br /> PlanetAxis: 4.7880940000000001<br /> TemperatureMinMax: [-3, 45]<br /> TemperatureNight: 12<br /> HumidityMinMax: [0.108704, 0.6994219]<br /> SeaLevel: 38<br /> TerrainLevel: 130<br /> BaseLevel: 0<br /> LandWaterRatio: 0.1340295<br /> TemperatureHeightRange: [30, 100]<br /> TemperatureGradientRange: [0.55, 0]<br /> TemperatureNoiseFac: 0.75<br /> HumidityHeightFac: [0, 270]<br /> HumidityNoiseFac: 0.90000000000000002<br /> Gravity: -10.94<br /> AtmosphereDensity: 0.90000000000000002<br /> AtmosphereBreathable: True<br /> AtmosphereO2: 0.20000000000000001<br /> Water: WaterGreen<br /> Music: Hyperion<br /> TerrainHeightMapMax: 490<br /> HumidityMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> - Global_2a, 0.125<br /> - Global_3, 0.125<br /> - Global_3a, 0.125<br /> - Global_4, 0.125<br /> - Global_4a, 0.125<br /> TemperatureMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> <br /> ==Empyrion&#039;s Yaml files==<br /> At the moment there are several types of yamls:<br /> <br /> ====Planetary Playfields:====<br /> * playfield.yaml<br /> * playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> * playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> ====Space (Orbit) Playfields:====<br /> * playfield.yaml<br /> * space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Yaml_Files&diff=158 Yaml Files 2018-08-11T06:26:39Z <p>Jmcburn: /* General */</p> <hr /> <div>==General==<br /> Yaml files are basically text files that use spaces to structurize the code in them. So placing spaces accrodingly is extremely important. One wrong placed space can and will make the yaml file unreadable by Empyrion.<br /> <br /> &lt;span class=&quot;newwin&quot;&gt;[https://www.wikipedia.org/wiki/YAML Wikipedia article on yamls]&lt;/span&gt;<br /> <br /> ==Snippet==<br /> Example snippet of a yaml file:<br /> <br /> # --------------------------------------------------------------------------------------------------------------------------<br /> # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1)<br /> # --------------------------------------------------------------------------------------------------------------------------<br /> #<br /> Seed: 407407<br /> PlanetSize: 4<br /> PlanetAxis: 4.7880940000000001<br /> TemperatureMinMax: [-3, 45]<br /> TemperatureNight: 12<br /> HumidityMinMax: [0.108704, 0.6994219]<br /> SeaLevel: 38<br /> TerrainLevel: 130<br /> BaseLevel: 0<br /> LandWaterRatio: 0.1340295<br /> TemperatureHeightRange: [30, 100]<br /> TemperatureGradientRange: [0.55, 0]<br /> TemperatureNoiseFac: 0.75<br /> HumidityHeightFac: [0, 270]<br /> HumidityNoiseFac: 0.90000000000000002<br /> Gravity: -10.94<br /> AtmosphereDensity: 0.90000000000000002<br /> AtmosphereBreathable: True<br /> AtmosphereO2: 0.20000000000000001<br /> Water: WaterGreen<br /> Music: Hyperion<br /> TerrainHeightMapMax: 490<br /> HumidityMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> - Global_2a, 0.125<br /> - Global_3, 0.125<br /> - Global_3a, 0.125<br /> - Global_4, 0.125<br /> - Global_4a, 0.125<br /> TemperatureMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> <br /> ==Empyrion&#039;s Yaml files==<br /> At the moment there are several types of yamls:<br /> <br /> ====Planetary Playfields:====<br /> * playfield.yaml<br /> * playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> * playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> ====Space (Orbit) Playfields:====<br /> * playfield.yaml<br /> * space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Yaml_Files&diff=157 Yaml Files 2018-08-11T06:25:37Z <p>Jmcburn: /* General */</p> <hr /> <div>==General==<br /> Yaml files are basically text files that use spaces to structurize the code in them. So placing spaces accrodingly is extremely important. One wrong placed space can and will make the yaml file unreadable by Empyrion.<br /> <br /> [https://www.wikipedia.org/wiki/YAML Wikipedia article on yamls]<br /> <br /> ==Snippet==<br /> Example snippet of a yaml file:<br /> <br /> # --------------------------------------------------------------------------------------------------------------------------<br /> # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1)<br /> # --------------------------------------------------------------------------------------------------------------------------<br /> #<br /> Seed: 407407<br /> PlanetSize: 4<br /> PlanetAxis: 4.7880940000000001<br /> TemperatureMinMax: [-3, 45]<br /> TemperatureNight: 12<br /> HumidityMinMax: [0.108704, 0.6994219]<br /> SeaLevel: 38<br /> TerrainLevel: 130<br /> BaseLevel: 0<br /> LandWaterRatio: 0.1340295<br /> TemperatureHeightRange: [30, 100]<br /> TemperatureGradientRange: [0.55, 0]<br /> TemperatureNoiseFac: 0.75<br /> HumidityHeightFac: [0, 270]<br /> HumidityNoiseFac: 0.90000000000000002<br /> Gravity: -10.94<br /> AtmosphereDensity: 0.90000000000000002<br /> AtmosphereBreathable: True<br /> AtmosphereO2: 0.20000000000000001<br /> Water: WaterGreen<br /> Music: Hyperion<br /> TerrainHeightMapMax: 490<br /> HumidityMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> - Global_2a, 0.125<br /> - Global_3, 0.125<br /> - Global_3a, 0.125<br /> - Global_4, 0.125<br /> - Global_4a, 0.125<br /> TemperatureMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> <br /> ==Empyrion&#039;s Yaml files==<br /> At the moment there are several types of yamls:<br /> <br /> ====Planetary Playfields:====<br /> * playfield.yaml<br /> * playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> * playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> ====Space (Orbit) Playfields:====<br /> * playfield.yaml<br /> * space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Yaml_Files&diff=156 Yaml Files 2018-08-11T06:23:43Z <p>Jmcburn: </p> <hr /> <div>==General==<br /> Yaml files are basically text files that use spaces to structurize the code in them. So placing spaces accrodingly is extremely important. One wrong placed space can and will make the yaml file unreadable by Empyrion.<br /> <br /> ==Snippet==<br /> Example snippet of a yaml file:<br /> <br /> # --------------------------------------------------------------------------------------------------------------------------<br /> # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1)<br /> # --------------------------------------------------------------------------------------------------------------------------<br /> #<br /> Seed: 407407<br /> PlanetSize: 4<br /> PlanetAxis: 4.7880940000000001<br /> TemperatureMinMax: [-3, 45]<br /> TemperatureNight: 12<br /> HumidityMinMax: [0.108704, 0.6994219]<br /> SeaLevel: 38<br /> TerrainLevel: 130<br /> BaseLevel: 0<br /> LandWaterRatio: 0.1340295<br /> TemperatureHeightRange: [30, 100]<br /> TemperatureGradientRange: [0.55, 0]<br /> TemperatureNoiseFac: 0.75<br /> HumidityHeightFac: [0, 270]<br /> HumidityNoiseFac: 0.90000000000000002<br /> Gravity: -10.94<br /> AtmosphereDensity: 0.90000000000000002<br /> AtmosphereBreathable: True<br /> AtmosphereO2: 0.20000000000000001<br /> Water: WaterGreen<br /> Music: Hyperion<br /> TerrainHeightMapMax: 490<br /> HumidityMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> - Global_2a, 0.125<br /> - Global_3, 0.125<br /> - Global_3a, 0.125<br /> - Global_4, 0.125<br /> - Global_4a, 0.125<br /> TemperatureMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> <br /> ==Empyrion&#039;s Yaml files==<br /> At the moment there are several types of yamls:<br /> <br /> ====Planetary Playfields:====<br /> * playfield.yaml<br /> * playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> * playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> ====Space (Orbit) Playfields:====<br /> * playfield.yaml<br /> * space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Empyrion_Playfield_Designer_Wiki&diff=155 Empyrion Playfield Designer Wiki 2018-08-11T06:21:17Z <p>Jmcburn: /* Yamls */</p> <hr /> <div>=About=<br /> <br /> This is the Wiki for Empyrion Playfield Designer. Playfield Editor for Emyprion - Galactic Survival<br /> <br /> ==What is EPD==<br /> EPD is short for Empyrion Playfield Designer - A playfield editor for &lt;strong&gt;[http://www.empyriononline.com Empyrion - Galactic Survival]&lt;/strong&gt;.<br /> Its purpose is to make creating playfields for Empyrion easier and faster.<br /> <br /> [[File:EPD_MainPage.png]]<br /> <br /> ==Download==<br /> The most recent version of Empyrion Playfield Designer can be downloaded from the Empyrion Online Forums pages.<br /> <br /> &lt;strong&gt;[https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-57-3.37581 EmpyrionOnline Forums]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> There is no installation routine.<br /> <br /> # Download EPDs latest version from Empyrion Online Forums.<br /> # Extract EPD into some folder on your harddisk. It doesn&#039;t really matter where, as EPD will ask for the gamepath anyway.<br /> # Start EPD.exe<br /> <br /> &lt;strong&gt;IMPORTANT NOTICE&lt;/strong&gt;<br /> If you have any antivirus software installed, it may &lt;strong&gt;falsely&lt;/strong&gt; declare EPD.exe or some other files as virus/trojan or delete some files after extraction. That may change from build to build and simply is due the fact, that some code fragments can look similar to harmful software for your antivirus software. This differs from product to product.<br /> <br /> Of course it is up to you to trust EPD or not, but sadly there is nothing more I can do about it. EPD is simply too unimportant to the manufacturers of antivirus software to beeing put on a whitelist of trustworthy software.<br /> If you decide to trust EPD, you could exclude the path you extracted EPD into from your antivirus software&#039;s scan paths.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Usage==<br /> {{Main|EPD/Usage|EPD Usage}}<br /> ===Yamls===<br /> Empyrion uses yaml files (.yaml) as playfield (configuration) files. Yamls are basically text files with a specific formatting to define properties and values of a playfield.<br /> <br /> {{Main|Yaml Files|Yaml Files}}<br /> <br /> ==Tips &amp; Tricks==<br /> ==Troubleshooting==<br /> ==Links==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Yaml_Files&diff=153 Yaml Files 2018-08-11T06:20:55Z <p>Jmcburn: Jmcburn moved page Introduction to Yaml Files to Yaml Files</p> <hr /> <div>Example snippet of a yaml file:<br /> <br /> # --------------------------------------------------------------------------------------------------------------------------<br /> # Created by EPD v1.55.0.0, Playfield Version: 8.0.5 [1666] (Alpha EXPERIMENTAL 8.0 - Release Candidate 1)<br /> # --------------------------------------------------------------------------------------------------------------------------<br /> #<br /> Seed: 407407<br /> PlanetSize: 4<br /> PlanetAxis: 4.7880940000000001<br /> TemperatureMinMax: [-3, 45]<br /> TemperatureNight: 12<br /> HumidityMinMax: [0.108704, 0.6994219]<br /> SeaLevel: 38<br /> TerrainLevel: 130<br /> BaseLevel: 0<br /> LandWaterRatio: 0.1340295<br /> TemperatureHeightRange: [30, 100]<br /> TemperatureGradientRange: [0.55, 0]<br /> TemperatureNoiseFac: 0.75<br /> HumidityHeightFac: [0, 270]<br /> HumidityNoiseFac: 0.90000000000000002<br /> Gravity: -10.94<br /> AtmosphereDensity: 0.90000000000000002<br /> AtmosphereBreathable: True<br /> AtmosphereO2: 0.20000000000000001<br /> Water: WaterGreen<br /> Music: Hyperion<br /> TerrainHeightMapMax: 490<br /> HumidityMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> - Global_2a, 0.125<br /> - Global_3, 0.125<br /> - Global_3a, 0.125<br /> - Global_4, 0.125<br /> - Global_4a, 0.125<br /> TemperatureMasks:<br /> - Global_1, 0.125<br /> - Global_1a, 0.125<br /> - Global_2, 0.125<br /> <br /> At the moment there are several types of yamls:<br /> <br /> ====Planetary Playfields:====<br /> * playfield.yaml<br /> * playfield_static.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> * playfield_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)<br /> ====Space (Orbit) Playfields:====<br /> * playfield.yaml<br /> * space_dynamic.yaml (used by the SSG to create random playfields on every start of a fresh game)</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Introduction_to_Yaml_Files&diff=154 Introduction to Yaml Files 2018-08-11T06:20:55Z <p>Jmcburn: Jmcburn moved page Introduction to Yaml Files to Yaml Files</p> <hr /> <div>#REDIRECT [[Yaml Files]]</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Empyrion_Playfield_Designer_Wiki&diff=152 Empyrion Playfield Designer Wiki 2018-08-11T06:20:21Z <p>Jmcburn: /* Usage */</p> <hr /> <div>=About=<br /> <br /> This is the Wiki for Empyrion Playfield Designer. Playfield Editor for Emyprion - Galactic Survival<br /> <br /> ==What is EPD==<br /> EPD is short for Empyrion Playfield Designer - A playfield editor for &lt;strong&gt;[http://www.empyriononline.com Empyrion - Galactic Survival]&lt;/strong&gt;.<br /> Its purpose is to make creating playfields for Empyrion easier and faster.<br /> <br /> [[File:EPD_MainPage.png]]<br /> <br /> ==Download==<br /> The most recent version of Empyrion Playfield Designer can be downloaded from the Empyrion Online Forums pages.<br /> <br /> &lt;strong&gt;[https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-57-3.37581 EmpyrionOnline Forums]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> There is no installation routine.<br /> <br /> # Download EPDs latest version from Empyrion Online Forums.<br /> # Extract EPD into some folder on your harddisk. It doesn&#039;t really matter where, as EPD will ask for the gamepath anyway.<br /> # Start EPD.exe<br /> <br /> &lt;strong&gt;IMPORTANT NOTICE&lt;/strong&gt;<br /> If you have any antivirus software installed, it may &lt;strong&gt;falsely&lt;/strong&gt; declare EPD.exe or some other files as virus/trojan or delete some files after extraction. That may change from build to build and simply is due the fact, that some code fragments can look similar to harmful software for your antivirus software. This differs from product to product.<br /> <br /> Of course it is up to you to trust EPD or not, but sadly there is nothing more I can do about it. EPD is simply too unimportant to the manufacturers of antivirus software to beeing put on a whitelist of trustworthy software.<br /> If you decide to trust EPD, you could exclude the path you extracted EPD into from your antivirus software&#039;s scan paths.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Usage==<br /> {{Main|EPD/Usage|EPD Usage}}<br /> ===Yamls===<br /> Empyrion uses yaml files (.yaml) as playfield (configuration) files. Yamls are basically text files with a specific formatting to define properties and values of a playfield.<br /> <br /> {{Main|Introduction to Yaml Files|Introduction to Yaml Files}}<br /> <br /> ==Tips &amp; Tricks==<br /> ==Troubleshooting==<br /> ==Links==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Changelog&diff=151 Changelog 2018-08-11T06:13:24Z <p>Jmcburn: Protected &quot;Changelog&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p> <hr /> <div>===1.57.3===<br /> * Changes:<br /> ** added empty Prefab entry into Prefabs list (Fixed POIs) to allow removing of previously set prefab<br /> ** added AtmosphereFog, GroundFogIntensity, GroundFogHeight, GroundFogProb to dynamic.<br /> ** removed FogIntensity and FogStartDistance from static.yaml<br /> ** added &#039;Arid&#039; PlanetType<br /> ** changed GroundFogHeight to accept decimals (double).<br /> * Fixes:<br /> ** fixed: TraderEditor: Traders not working with no SellingGoods Text<br /> ** fixed: TraderEditor: Traders which were only setup to buy didi not work/save correctly<br /> ** fixed: Empty (null) DistTypeWorm and DistTypeCylinder were emitted into yaml after change of a property in RandomResource<br /> ===1.57.2===<br /> * Fixes:<br /> ** fixed: Trader: Sell prices and quantities have been imported also as purchase prices/quantities.<br /> ** fixed: Wrong Label in TradeItem: SellQuantity instead of PurchaseQuantity<br /> ===1.57.1===<br /> * Changes<br /> ** Renamed Options for PreFlight in Options window<br /> * Fixes:<br /> ** fixed: Empty SpawnResourceRange could lead into Exception and crash in cleaner. Missing nullcheck in cleaner.<br /> ** fixed: BaseLevel=0 was recognoized as error in PreFlight<br /> ===1.57.0===<br /> * Changes<br /> ** adapted TraderEditor to finally work again with 8.0 NPCTraderConfig.ecf<br /> ** added missing ResourceRocks<br /> ** added missing biome weather bmRadiatedFogPurple<br /> ** added EGroups (ZiraxPatrols...) also to SpawnZones<br /> ** added automatic recursive Preflight method to Main/Dynamic/Space Playfields. Just some basic checks yet.<br /> ** added &#039;Use PreFlight&#039; for all PlayfieldTypes into options to disable PreFlight. Maybe I&#039;m too restrictive in some options. If you find something that should work and I list it as not working in PreFlight log, please let me know.<br /> ** refactored getLog() method to get cleaner display in PreFlight log<br /> ** changed DisplayName in SpawnZones list items.<br /> ** added automatic recursive cleanProperty and cleanSpecial routines to have better control in playfield autoClean<br /> ** added some missing local SpecialEffects<br /> * Fixes<br /> ** fixed: Exceptoin in Spawnzones, when Biome list was empty.<br /> ** fixed: Some more cleaner exceptions<br /> ** fixed: Empty Items in PlayerItemSelector<br /> ** fixed : a lot of other bugs.</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Changelog&diff=150 Changelog 2018-08-11T06:12:45Z <p>Jmcburn: Created page with &quot;===1.57.3=== * Changes: ** added empty Prefab entry into Prefabs list (Fixed POIs) to allow removing of previously set prefab ** added AtmosphereFog, GroundFogIntensity, Groun...&quot;</p> <hr /> <div>===1.57.3===<br /> * Changes:<br /> ** added empty Prefab entry into Prefabs list (Fixed POIs) to allow removing of previously set prefab<br /> ** added AtmosphereFog, GroundFogIntensity, GroundFogHeight, GroundFogProb to dynamic.<br /> ** removed FogIntensity and FogStartDistance from static.yaml<br /> ** added &#039;Arid&#039; PlanetType<br /> ** changed GroundFogHeight to accept decimals (double).<br /> * Fixes:<br /> ** fixed: TraderEditor: Traders not working with no SellingGoods Text<br /> ** fixed: TraderEditor: Traders which were only setup to buy didi not work/save correctly<br /> ** fixed: Empty (null) DistTypeWorm and DistTypeCylinder were emitted into yaml after change of a property in RandomResource<br /> ===1.57.2===<br /> * Fixes:<br /> ** fixed: Trader: Sell prices and quantities have been imported also as purchase prices/quantities.<br /> ** fixed: Wrong Label in TradeItem: SellQuantity instead of PurchaseQuantity<br /> ===1.57.1===<br /> * Changes<br /> ** Renamed Options for PreFlight in Options window<br /> * Fixes:<br /> ** fixed: Empty SpawnResourceRange could lead into Exception and crash in cleaner. Missing nullcheck in cleaner.<br /> ** fixed: BaseLevel=0 was recognoized as error in PreFlight<br /> ===1.57.0===<br /> * Changes<br /> ** adapted TraderEditor to finally work again with 8.0 NPCTraderConfig.ecf<br /> ** added missing ResourceRocks<br /> ** added missing biome weather bmRadiatedFogPurple<br /> ** added EGroups (ZiraxPatrols...) also to SpawnZones<br /> ** added automatic recursive Preflight method to Main/Dynamic/Space Playfields. Just some basic checks yet.<br /> ** added &#039;Use PreFlight&#039; for all PlayfieldTypes into options to disable PreFlight. Maybe I&#039;m too restrictive in some options. If you find something that should work and I list it as not working in PreFlight log, please let me know.<br /> ** refactored getLog() method to get cleaner display in PreFlight log<br /> ** changed DisplayName in SpawnZones list items.<br /> ** added automatic recursive cleanProperty and cleanSpecial routines to have better control in playfield autoClean<br /> ** added some missing local SpecialEffects<br /> * Fixes<br /> ** fixed: Exceptoin in Spawnzones, when Biome list was empty.<br /> ** fixed: Some more cleaner exceptions<br /> ** fixed: Empty Items in PlayerItemSelector<br /> ** fixed : a lot of other bugs.</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/Usage&diff=149 EPD/Usage 2018-08-11T06:07:35Z <p>Jmcburn: /* Download */</p> <hr /> <div>==Download==<br /> Here you can download the latest Version of EPD:<br /> <br /> &lt;strong&gt;[https://www.dropbox.com/s/uyy2ecl0zrjqpxg/EPD_v1573_public.zip?dl=0 Download EPD v1.57.3]&lt;/strong&gt;<br /> <br /> {{Main|Changelog|Changelog}}<br /> <br /> ==Installation==<br /> ==First Start==<br /> On your first start after downloading and extracting EPD, it will ask you to select the folder &#039;Empyrion.exe&#039; (or &#039;EmpyrionDedicated.exe&#039;, if you are running EPD on the dedicated server).<br /> <br /> After doing that, EPD will try to import all necessary data from the game folders to EPD&#039;s database.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Opening And Editing Playfields==<br /> There are several ways to open an existing playfield:<br /> ; Folder Tree<br /> : On the left side of the main window there is a folder tree of the game&#039;s main path, This will show all the folders and subfolders that are containing any yaml files.<br /> ; Drag And Drop<br /> : You can simply drag and drop a playfield from your explorer window onto the main surface of EPD. It will automatically open the playfield.<br /> ; Using The Menu/Toolbar<br /> : On top of EPD&#039;s main window there is a menu and a toolbar.<br /> ==Basic Workflow (fixed playfields)==<br /> This workflow is based on copying existing items and editing them, that way mistakes can be reduced to a minimum. Once you&#039;re experienced enough, you can start from scratch too, of course.<br /> <br /> #Copy an existing fixed Scenario like Akua-Omicron. (Folder &lt;strong&gt;/content/scenarios&lt;/strong&gt;)<br /> #Copy an existing playfield template folder that comes closest to the one you want to create, e.g. TemperateStarter.<br /> #Copy it to a new folder, let&#039;s call it MyNewPlayfield<br /> #Start EPD<br /> #On the left you&#039;ll find the playfield tree. Expand tree to &lt;strong&gt;/Playfields/MyNewPlayfield/&lt;/strong&gt;<br /> #:You should find three playfields in there:<br /> #:*playfield_debug.yaml<br /> #:*playfield_dynamic.yaml<br /> #:*playfield_static.yaml<br /> #The TemperateStarter playfield that we copied our new playfield from, is a &#039;&#039;&#039;random&#039;&#039;&#039; playfield for use with the SSG. But you can &#039;&#039;&#039;convert&#039;&#039;&#039; it into a fixed playfield. And that&#039;s what we&#039;re going to do first.<br /> #Open playfield_debug.yaml by double clicking on it. EPD will warn you that you haven&#039;t saved and you&#039;re about to rest the currently loaded playfield. That&#039;s ok, click ok.<br /> #Now, your user interface should look something like this:<br /> #:[[File:TutGUIMyNewPlayfieldLoaded.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Now you can edit the playfield to your liking.<br /> #When you hover over a text label of a property, you often will find additional information regarding the useable values (limits) and what this field and it&#039;s values do.<br /> #EPD creates a backup on every save. You&#039;ll find it right after saving left in your playfield tree. They are stored in the format: EPDBackup_&lt;YYYY-MM-DD&gt;_&lt;hhmmss&gt;.yaml<br /> #:[[File:TutGUIBackup.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Make sure that you save regularly!<br /> #: Not because EPD could crash, but if you change too many things at once and have made some mistake(s), the game will crash on load (Continue or Quit Error), and then it&#039;s very hard to find out what you did wrong.<br /> #: So it&#039;s always best to have many backups, especially if you&#039;re new to playfield editing. Otherwise creating playfields can become frustrating real fast.<br /> #Time for a first test:<br /> #*Start Empyrion<br /> #*On the main menu, open the game&#039;s console<br /> #*enter &lt;strong&gt;loadplayfield MyNewPlayfield&lt;/strong&gt; or whatever you named your playfield template folder and hit enter.<br /> #*Now the game should load your playfield.<br /> #*This is only a test of the playfield&#039;s charateristica and a quick test, if all the major things work. So you won&#039;t see any POIs, creatures, resources and such yet. This test is just for terrain, decoration, grass, sky and effects.<br /> <br /> ==Enhanced Worflow (dynamic/static and SSG)==<br /> ==Creating New Playfields From Scratch==<br /> ==Working with EPD and the SSG (Solar System Generator)==<br /> ==Tips and Tricks==<br /> ==Troubleshooting==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/Usage&diff=148 EPD/Usage 2018-08-11T06:07:13Z <p>Jmcburn: /* Download */</p> <hr /> <div>==Download==<br /> Here you can download the latest Version of EPD:<br /> <br /> &lt;strong&gt;[https://www.dropbox.com/s/uyy2ecl0zrjqpxg/EPD_v1573_public.zip?dl=0 Download EPD v1.57.3]&lt;/strong&gt;<br /> <br /> [[Changelog|Changelog]]<br /> <br /> ==Installation==<br /> ==First Start==<br /> On your first start after downloading and extracting EPD, it will ask you to select the folder &#039;Empyrion.exe&#039; (or &#039;EmpyrionDedicated.exe&#039;, if you are running EPD on the dedicated server).<br /> <br /> After doing that, EPD will try to import all necessary data from the game folders to EPD&#039;s database.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Opening And Editing Playfields==<br /> There are several ways to open an existing playfield:<br /> ; Folder Tree<br /> : On the left side of the main window there is a folder tree of the game&#039;s main path, This will show all the folders and subfolders that are containing any yaml files.<br /> ; Drag And Drop<br /> : You can simply drag and drop a playfield from your explorer window onto the main surface of EPD. It will automatically open the playfield.<br /> ; Using The Menu/Toolbar<br /> : On top of EPD&#039;s main window there is a menu and a toolbar.<br /> ==Basic Workflow (fixed playfields)==<br /> This workflow is based on copying existing items and editing them, that way mistakes can be reduced to a minimum. Once you&#039;re experienced enough, you can start from scratch too, of course.<br /> <br /> #Copy an existing fixed Scenario like Akua-Omicron. (Folder &lt;strong&gt;/content/scenarios&lt;/strong&gt;)<br /> #Copy an existing playfield template folder that comes closest to the one you want to create, e.g. TemperateStarter.<br /> #Copy it to a new folder, let&#039;s call it MyNewPlayfield<br /> #Start EPD<br /> #On the left you&#039;ll find the playfield tree. Expand tree to &lt;strong&gt;/Playfields/MyNewPlayfield/&lt;/strong&gt;<br /> #:You should find three playfields in there:<br /> #:*playfield_debug.yaml<br /> #:*playfield_dynamic.yaml<br /> #:*playfield_static.yaml<br /> #The TemperateStarter playfield that we copied our new playfield from, is a &#039;&#039;&#039;random&#039;&#039;&#039; playfield for use with the SSG. But you can &#039;&#039;&#039;convert&#039;&#039;&#039; it into a fixed playfield. And that&#039;s what we&#039;re going to do first.<br /> #Open playfield_debug.yaml by double clicking on it. EPD will warn you that you haven&#039;t saved and you&#039;re about to rest the currently loaded playfield. That&#039;s ok, click ok.<br /> #Now, your user interface should look something like this:<br /> #:[[File:TutGUIMyNewPlayfieldLoaded.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Now you can edit the playfield to your liking.<br /> #When you hover over a text label of a property, you often will find additional information regarding the useable values (limits) and what this field and it&#039;s values do.<br /> #EPD creates a backup on every save. You&#039;ll find it right after saving left in your playfield tree. They are stored in the format: EPDBackup_&lt;YYYY-MM-DD&gt;_&lt;hhmmss&gt;.yaml<br /> #:[[File:TutGUIBackup.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Make sure that you save regularly!<br /> #: Not because EPD could crash, but if you change too many things at once and have made some mistake(s), the game will crash on load (Continue or Quit Error), and then it&#039;s very hard to find out what you did wrong.<br /> #: So it&#039;s always best to have many backups, especially if you&#039;re new to playfield editing. Otherwise creating playfields can become frustrating real fast.<br /> #Time for a first test:<br /> #*Start Empyrion<br /> #*On the main menu, open the game&#039;s console<br /> #*enter &lt;strong&gt;loadplayfield MyNewPlayfield&lt;/strong&gt; or whatever you named your playfield template folder and hit enter.<br /> #*Now the game should load your playfield.<br /> #*This is only a test of the playfield&#039;s charateristica and a quick test, if all the major things work. So you won&#039;t see any POIs, creatures, resources and such yet. This test is just for terrain, decoration, grass, sky and effects.<br /> <br /> ==Enhanced Worflow (dynamic/static and SSG)==<br /> ==Creating New Playfields From Scratch==<br /> ==Working with EPD and the SSG (Solar System Generator)==<br /> ==Tips and Tricks==<br /> ==Troubleshooting==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/Usage&diff=147 EPD/Usage 2018-08-11T06:06:44Z <p>Jmcburn: /* Download */</p> <hr /> <div>==Download==<br /> Here you can download the latest Version of EPD:<br /> <br /> &lt;strong&gt;[https://www.dropbox.com/s/uyy2ecl0zrjqpxg/EPD_v1573_public.zip?dl=0 Download EPD v1.57.3]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> ==First Start==<br /> On your first start after downloading and extracting EPD, it will ask you to select the folder &#039;Empyrion.exe&#039; (or &#039;EmpyrionDedicated.exe&#039;, if you are running EPD on the dedicated server).<br /> <br /> After doing that, EPD will try to import all necessary data from the game folders to EPD&#039;s database.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Opening And Editing Playfields==<br /> There are several ways to open an existing playfield:<br /> ; Folder Tree<br /> : On the left side of the main window there is a folder tree of the game&#039;s main path, This will show all the folders and subfolders that are containing any yaml files.<br /> ; Drag And Drop<br /> : You can simply drag and drop a playfield from your explorer window onto the main surface of EPD. It will automatically open the playfield.<br /> ; Using The Menu/Toolbar<br /> : On top of EPD&#039;s main window there is a menu and a toolbar.<br /> ==Basic Workflow (fixed playfields)==<br /> This workflow is based on copying existing items and editing them, that way mistakes can be reduced to a minimum. Once you&#039;re experienced enough, you can start from scratch too, of course.<br /> <br /> #Copy an existing fixed Scenario like Akua-Omicron. (Folder &lt;strong&gt;/content/scenarios&lt;/strong&gt;)<br /> #Copy an existing playfield template folder that comes closest to the one you want to create, e.g. TemperateStarter.<br /> #Copy it to a new folder, let&#039;s call it MyNewPlayfield<br /> #Start EPD<br /> #On the left you&#039;ll find the playfield tree. Expand tree to &lt;strong&gt;/Playfields/MyNewPlayfield/&lt;/strong&gt;<br /> #:You should find three playfields in there:<br /> #:*playfield_debug.yaml<br /> #:*playfield_dynamic.yaml<br /> #:*playfield_static.yaml<br /> #The TemperateStarter playfield that we copied our new playfield from, is a &#039;&#039;&#039;random&#039;&#039;&#039; playfield for use with the SSG. But you can &#039;&#039;&#039;convert&#039;&#039;&#039; it into a fixed playfield. And that&#039;s what we&#039;re going to do first.<br /> #Open playfield_debug.yaml by double clicking on it. EPD will warn you that you haven&#039;t saved and you&#039;re about to rest the currently loaded playfield. That&#039;s ok, click ok.<br /> #Now, your user interface should look something like this:<br /> #:[[File:TutGUIMyNewPlayfieldLoaded.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Now you can edit the playfield to your liking.<br /> #When you hover over a text label of a property, you often will find additional information regarding the useable values (limits) and what this field and it&#039;s values do.<br /> #EPD creates a backup on every save. You&#039;ll find it right after saving left in your playfield tree. They are stored in the format: EPDBackup_&lt;YYYY-MM-DD&gt;_&lt;hhmmss&gt;.yaml<br /> #:[[File:TutGUIBackup.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Make sure that you save regularly!<br /> #: Not because EPD could crash, but if you change too many things at once and have made some mistake(s), the game will crash on load (Continue or Quit Error), and then it&#039;s very hard to find out what you did wrong.<br /> #: So it&#039;s always best to have many backups, especially if you&#039;re new to playfield editing. Otherwise creating playfields can become frustrating real fast.<br /> #Time for a first test:<br /> #*Start Empyrion<br /> #*On the main menu, open the game&#039;s console<br /> #*enter &lt;strong&gt;loadplayfield MyNewPlayfield&lt;/strong&gt; or whatever you named your playfield template folder and hit enter.<br /> #*Now the game should load your playfield.<br /> #*This is only a test of the playfield&#039;s charateristica and a quick test, if all the major things work. So you won&#039;t see any POIs, creatures, resources and such yet. This test is just for terrain, decoration, grass, sky and effects.<br /> <br /> ==Enhanced Worflow (dynamic/static and SSG)==<br /> ==Creating New Playfields From Scratch==<br /> ==Working with EPD and the SSG (Solar System Generator)==<br /> ==Tips and Tricks==<br /> ==Troubleshooting==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/Usage&diff=146 EPD/Usage 2018-08-11T06:06:27Z <p>Jmcburn: /* Download */</p> <hr /> <div>==Download==<br /> Here you can download the latest Version of EPD:<br /> <br /> &lt;strong&gt;[https://www.dropbox.com/s/uyy2ecl0zrjqpxg/EPD_v1573_public.zip?dl=0 Download EPD v1.573]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> ==First Start==<br /> On your first start after downloading and extracting EPD, it will ask you to select the folder &#039;Empyrion.exe&#039; (or &#039;EmpyrionDedicated.exe&#039;, if you are running EPD on the dedicated server).<br /> <br /> After doing that, EPD will try to import all necessary data from the game folders to EPD&#039;s database.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Opening And Editing Playfields==<br /> There are several ways to open an existing playfield:<br /> ; Folder Tree<br /> : On the left side of the main window there is a folder tree of the game&#039;s main path, This will show all the folders and subfolders that are containing any yaml files.<br /> ; Drag And Drop<br /> : You can simply drag and drop a playfield from your explorer window onto the main surface of EPD. It will automatically open the playfield.<br /> ; Using The Menu/Toolbar<br /> : On top of EPD&#039;s main window there is a menu and a toolbar.<br /> ==Basic Workflow (fixed playfields)==<br /> This workflow is based on copying existing items and editing them, that way mistakes can be reduced to a minimum. Once you&#039;re experienced enough, you can start from scratch too, of course.<br /> <br /> #Copy an existing fixed Scenario like Akua-Omicron. (Folder &lt;strong&gt;/content/scenarios&lt;/strong&gt;)<br /> #Copy an existing playfield template folder that comes closest to the one you want to create, e.g. TemperateStarter.<br /> #Copy it to a new folder, let&#039;s call it MyNewPlayfield<br /> #Start EPD<br /> #On the left you&#039;ll find the playfield tree. Expand tree to &lt;strong&gt;/Playfields/MyNewPlayfield/&lt;/strong&gt;<br /> #:You should find three playfields in there:<br /> #:*playfield_debug.yaml<br /> #:*playfield_dynamic.yaml<br /> #:*playfield_static.yaml<br /> #The TemperateStarter playfield that we copied our new playfield from, is a &#039;&#039;&#039;random&#039;&#039;&#039; playfield for use with the SSG. But you can &#039;&#039;&#039;convert&#039;&#039;&#039; it into a fixed playfield. And that&#039;s what we&#039;re going to do first.<br /> #Open playfield_debug.yaml by double clicking on it. EPD will warn you that you haven&#039;t saved and you&#039;re about to rest the currently loaded playfield. That&#039;s ok, click ok.<br /> #Now, your user interface should look something like this:<br /> #:[[File:TutGUIMyNewPlayfieldLoaded.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Now you can edit the playfield to your liking.<br /> #When you hover over a text label of a property, you often will find additional information regarding the useable values (limits) and what this field and it&#039;s values do.<br /> #EPD creates a backup on every save. You&#039;ll find it right after saving left in your playfield tree. They are stored in the format: EPDBackup_&lt;YYYY-MM-DD&gt;_&lt;hhmmss&gt;.yaml<br /> #:[[File:TutGUIBackup.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Make sure that you save regularly!<br /> #: Not because EPD could crash, but if you change too many things at once and have made some mistake(s), the game will crash on load (Continue or Quit Error), and then it&#039;s very hard to find out what you did wrong.<br /> #: So it&#039;s always best to have many backups, especially if you&#039;re new to playfield editing. Otherwise creating playfields can become frustrating real fast.<br /> #Time for a first test:<br /> #*Start Empyrion<br /> #*On the main menu, open the game&#039;s console<br /> #*enter &lt;strong&gt;loadplayfield MyNewPlayfield&lt;/strong&gt; or whatever you named your playfield template folder and hit enter.<br /> #*Now the game should load your playfield.<br /> #*This is only a test of the playfield&#039;s charateristica and a quick test, if all the major things work. So you won&#039;t see any POIs, creatures, resources and such yet. This test is just for terrain, decoration, grass, sky and effects.<br /> <br /> ==Enhanced Worflow (dynamic/static and SSG)==<br /> ==Creating New Playfields From Scratch==<br /> ==Working with EPD and the SSG (Solar System Generator)==<br /> ==Tips and Tricks==<br /> ==Troubleshooting==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/Usage&diff=145 EPD/Usage 2018-08-11T06:05:38Z <p>Jmcburn: /* The GUI */</p> <hr /> <div>==Download==<br /> Here you can download the latest Version of EPD:<br /> <br /> [https://www.dropbox.com/s/uyy2ecl0zrjqpxg/EPD_v1573_public.zip?dl=0 EPD v1.573]<br /> <br /> ==Installation==<br /> ==First Start==<br /> On your first start after downloading and extracting EPD, it will ask you to select the folder &#039;Empyrion.exe&#039; (or &#039;EmpyrionDedicated.exe&#039;, if you are running EPD on the dedicated server).<br /> <br /> After doing that, EPD will try to import all necessary data from the game folders to EPD&#039;s database.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Opening And Editing Playfields==<br /> There are several ways to open an existing playfield:<br /> ; Folder Tree<br /> : On the left side of the main window there is a folder tree of the game&#039;s main path, This will show all the folders and subfolders that are containing any yaml files.<br /> ; Drag And Drop<br /> : You can simply drag and drop a playfield from your explorer window onto the main surface of EPD. It will automatically open the playfield.<br /> ; Using The Menu/Toolbar<br /> : On top of EPD&#039;s main window there is a menu and a toolbar.<br /> ==Basic Workflow (fixed playfields)==<br /> This workflow is based on copying existing items and editing them, that way mistakes can be reduced to a minimum. Once you&#039;re experienced enough, you can start from scratch too, of course.<br /> <br /> #Copy an existing fixed Scenario like Akua-Omicron. (Folder &lt;strong&gt;/content/scenarios&lt;/strong&gt;)<br /> #Copy an existing playfield template folder that comes closest to the one you want to create, e.g. TemperateStarter.<br /> #Copy it to a new folder, let&#039;s call it MyNewPlayfield<br /> #Start EPD<br /> #On the left you&#039;ll find the playfield tree. Expand tree to &lt;strong&gt;/Playfields/MyNewPlayfield/&lt;/strong&gt;<br /> #:You should find three playfields in there:<br /> #:*playfield_debug.yaml<br /> #:*playfield_dynamic.yaml<br /> #:*playfield_static.yaml<br /> #The TemperateStarter playfield that we copied our new playfield from, is a &#039;&#039;&#039;random&#039;&#039;&#039; playfield for use with the SSG. But you can &#039;&#039;&#039;convert&#039;&#039;&#039; it into a fixed playfield. And that&#039;s what we&#039;re going to do first.<br /> #Open playfield_debug.yaml by double clicking on it. EPD will warn you that you haven&#039;t saved and you&#039;re about to rest the currently loaded playfield. That&#039;s ok, click ok.<br /> #Now, your user interface should look something like this:<br /> #:[[File:TutGUIMyNewPlayfieldLoaded.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Now you can edit the playfield to your liking.<br /> #When you hover over a text label of a property, you often will find additional information regarding the useable values (limits) and what this field and it&#039;s values do.<br /> #EPD creates a backup on every save. You&#039;ll find it right after saving left in your playfield tree. They are stored in the format: EPDBackup_&lt;YYYY-MM-DD&gt;_&lt;hhmmss&gt;.yaml<br /> #:[[File:TutGUIBackup.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Make sure that you save regularly!<br /> #: Not because EPD could crash, but if you change too many things at once and have made some mistake(s), the game will crash on load (Continue or Quit Error), and then it&#039;s very hard to find out what you did wrong.<br /> #: So it&#039;s always best to have many backups, especially if you&#039;re new to playfield editing. Otherwise creating playfields can become frustrating real fast.<br /> #Time for a first test:<br /> #*Start Empyrion<br /> #*On the main menu, open the game&#039;s console<br /> #*enter &lt;strong&gt;loadplayfield MyNewPlayfield&lt;/strong&gt; or whatever you named your playfield template folder and hit enter.<br /> #*Now the game should load your playfield.<br /> #*This is only a test of the playfield&#039;s charateristica and a quick test, if all the major things work. So you won&#039;t see any POIs, creatures, resources and such yet. This test is just for terrain, decoration, grass, sky and effects.<br /> <br /> ==Enhanced Worflow (dynamic/static and SSG)==<br /> ==Creating New Playfields From Scratch==<br /> ==Working with EPD and the SSG (Solar System Generator)==<br /> ==Tips and Tricks==<br /> ==Troubleshooting==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Template:Main&diff=144 Template:Main 2018-08-11T06:04:41Z <p>Jmcburn: Replaced content with &quot;&#039;&#039;&#039;→&#039;&#039;&#039; Main article: &lt;strong&gt;{{{2}}}&lt;/strong&gt;&quot;</p> <hr /> <div>&#039;&#039;&#039;→&#039;&#039;&#039; Main article: &lt;strong&gt;[[{{{1}}}|{{{2}}}]]&lt;/strong&gt;</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Template:Main&diff=143 Template:Main 2018-08-11T06:03:48Z <p>Jmcburn: </p> <hr /> <div>&#039;&#039;&#039;→&#039;&#039;&#039; Main article: &lt;strong&gt;[[{{{1}}}|{{{2}}}]]&lt;/strong&gt;<br /> <br /> &lt;onlyinclude&gt;&lt;includeonly&gt;{{#if: {{{1|}}}|{{#ifexist:{{{1}}}|&lt;div class=&quot;hauptartikel&quot;&gt;&lt;span class=&quot;hauptartikel-pfeil&quot;&gt;→ &lt;/span&gt;&#039;&#039;&lt;span class=&quot;hauptartikel-text&quot;&gt;Haupt{{#if:{{NAMESPACE:{{{1}}}}}|seite|artikel}}&lt;/span&gt;: [[{{{1}}}{{#if: {{{titel1|}}}|{{!}}{{{titel1}}}}}]]{{#if: {{{2|}}}|{{#ifexist:{{{2}}}|{{#if: {{{3|}}}|{{#ifexist:{{{3}}}|, [[{{{2}}}{{#if: {{{titel2|}}}|{{!}}{{{titel2}}}}}]]&amp;nbsp;und [[{{{3}}}{{#if: {{{titel3|}}}|{{!}}{{{titel3}}}}}]]|&amp;nbsp;und [[{{{2}}}{{#if: {{{titel2|}}}|{{!}}{{{titel2}}}}}]]}}|&amp;nbsp;und [[{{{2}}}{{#if: {{{titel2|}}}|{{!}}{{{titel2}}}}}]]}}|{{#if: {{{3|}}}|{{#ifexist:{{{3|}}}|&amp;nbsp;und [[{{{3}}}{{#if: {{{titel3|}}}|{{!}}{{{titel3}}}}}]]|}}|}}|}}|}}&#039;&#039;&lt;/div&gt;|{{#if: {{{2|}}}|{{#ifexist:{{{2}}}|&lt;div class=&quot;hauptartikel&quot;&gt;&lt;span class=&quot;hauptartikel-pfeil&quot;&gt;→ &lt;/span&gt;&#039;&#039;&lt;span class=&quot;hauptartikel-text&quot;&gt;Haupt{{#if:{{NAMESPACE:{{{1}}}}}|seite|artikel}}&lt;/span&gt;: [[{{{2}}}{{#if: {{{titel2|}}}|{{!}}{{{titel2}}}}}]]{{#if: {{{3|}}}|{{#ifexist:{{{3}}}|&amp;nbsp;und [[{{{3}}}{{#if: {{{titel3|}}}|{{!}}{{{titel3}}}}}]]|}}|}}&#039;&#039;&lt;/div&gt;|{{#if: {{{3|}}}|{{#ifexist:{{{3}}}|&lt;div class=&quot;hauptartikel&quot;&gt;&lt;span class=&quot;hauptartikel-pfeil&quot;&gt;→ &lt;/span&gt;&#039;&#039;&lt;span class=&quot;hauptartikel-text&quot;&gt;Haupt{{#if:{{NAMESPACE:{{{1}}}}}|seite|artikel}}&lt;/span&gt;: [[{{{3}}}{{#if: {{{titel3|}}}|{{!}}{{{titel3}}}}}]]&#039;&#039;&lt;/div&gt;|}}|}}|}}|}}|}}|&lt;span class=&quot;error&quot;&gt;&#039;&#039;&#039;Einbindungsfehler: Die [[Vorlage:Hauptartikel|Vorlage Hauptartikel]] benötigt immer mindestens ein Argument.&#039;&#039;&#039;&lt;/span&gt;}}&lt;/includeonly&gt;&lt;/onlyinclude&gt;</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=142 EPD/GUI 2018-08-11T05:58:20Z <p>Jmcburn: /* Main UI */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ===General Characteristics===<br /> {{Main|EPD/GUI/Main/General|General Characteristics Section}}<br /> <br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ===Resources===<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> <br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ===Biomes &amp; Terrain===<br /> {{Main|EPD/GUI/Main/Biome Section|Biome Section}}<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ===POIs &amp; Player start===<br /> {{Main|EPD/GUI/Main/POIs|POI Section}}<br /> <br /> ===Drones===<br /> {{Main|EPD/GUI/Main/Drones|Drones Section}}<br /> <br /> ===Creatures===<br /> {{Main|EPD/GUI/Main/Creatures Section|Creatures Section}}<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=141 EPD/GUI 2018-08-11T05:57:11Z <p>Jmcburn: /* Creatures */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ====General Characteristics====<br /> {{Main|EPD/GUI/Main/General|General Characteristics Section}}<br /> <br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ====Resources====<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> <br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ====Biomes &amp; Terrain====<br /> {{Main|EPD/GUI/Main/Biome Section|Biome Section}}<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ====POIs &amp; Player start====<br /> {{Main|EPD/GUI/Main/POIs|POI Section}}<br /> <br /> ====Drones====<br /> {{Main|EPD/GUI/Main/Drones|Drones Section}}<br /> <br /> ====Creatures====<br /> {{Main|EPD/GUI/Main/Creatures Section|Creatures Section}}<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=140 EPD/GUI 2018-08-11T05:56:54Z <p>Jmcburn: /* Drones */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ====General Characteristics====<br /> {{Main|EPD/GUI/Main/General|General Characteristics Section}}<br /> <br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ====Resources====<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> <br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ====Biomes &amp; Terrain====<br /> {{Main|EPD/GUI/Main/Biome Section|Biome Section}}<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ====POIs &amp; Player start====<br /> {{Main|EPD/GUI/Main/POIs|POI Section}}<br /> <br /> ====Drones====<br /> {{Main|EPD/GUI/Main/Drones|Drones Section}}<br /> <br /> ====Creatures====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Creatures Section|Creatures Section]]&lt;/strong&gt;<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=139 EPD/GUI 2018-08-11T05:56:32Z <p>Jmcburn: /* POIs &amp; Player start */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ====General Characteristics====<br /> {{Main|EPD/GUI/Main/General|General Characteristics Section}}<br /> <br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ====Resources====<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> <br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ====Biomes &amp; Terrain====<br /> {{Main|EPD/GUI/Main/Biome Section|Biome Section}}<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ====POIs &amp; Player start====<br /> {{Main|EPD/GUI/Main/POIs|POI Section}}<br /> <br /> ====Drones====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Drones|Drones Section]]&lt;/strong&gt;<br /> ====Creatures====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Creatures Section|Creatures Section]]&lt;/strong&gt;<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=138 EPD/GUI 2018-08-11T05:56:15Z <p>Jmcburn: /* Biomes &amp; Terrain */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ====General Characteristics====<br /> {{Main|EPD/GUI/Main/General|General Characteristics Section}}<br /> <br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ====Resources====<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> <br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ====Biomes &amp; Terrain====<br /> {{Main|EPD/GUI/Main/Biome Section|Biome Section}}<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ====POIs &amp; Player start====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/POIs|POI Section]]&lt;/strong&gt;<br /> ====Drones====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Drones|Drones Section]]&lt;/strong&gt;<br /> ====Creatures====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Creatures Section|Creatures Section]]&lt;/strong&gt;<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=137 EPD/GUI 2018-08-11T05:55:39Z <p>Jmcburn: /* General Characteristics */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ====General Characteristics====<br /> {{Main|EPD/GUI/Main/General|General Characteristics Section}}<br /> <br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ====Resources====<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> <br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ====Biomes &amp; Terrain====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Biome Section|Biome Section]]&lt;/strong&gt;<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ====POIs &amp; Player start====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/POIs|POI Section]]&lt;/strong&gt;<br /> ====Drones====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Drones|Drones Section]]&lt;/strong&gt;<br /> ====Creatures====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Creatures Section|Creatures Section]]&lt;/strong&gt;<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=136 EPD/GUI 2018-08-11T05:55:31Z <p>Jmcburn: /* General Characteristics */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ====General Characteristics====<br /> <br /> {{Main|EPD/GUI/Main/General|General Characteristics Section}}<br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ====Resources====<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> <br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ====Biomes &amp; Terrain====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Biome Section|Biome Section]]&lt;/strong&gt;<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ====POIs &amp; Player start====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/POIs|POI Section]]&lt;/strong&gt;<br /> ====Drones====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Drones|Drones Section]]&lt;/strong&gt;<br /> ====Creatures====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Creatures Section|Creatures Section]]&lt;/strong&gt;<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=135 EPD/GUI 2018-08-11T05:55:27Z <p>Jmcburn: /* Resources */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ====General Characteristics====<br /> {{Main|EPD/GUI/Main/General|General Characteristics Section}}<br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ====Resources====<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> <br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ====Biomes &amp; Terrain====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Biome Section|Biome Section]]&lt;/strong&gt;<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ====POIs &amp; Player start====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/POIs|POI Section]]&lt;/strong&gt;<br /> ====Drones====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Drones|Drones Section]]&lt;/strong&gt;<br /> ====Creatures====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Creatures Section|Creatures Section]]&lt;/strong&gt;<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=134 EPD/GUI 2018-08-11T05:55:16Z <p>Jmcburn: /* General Characteristics */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ====General Characteristics====<br /> {{Main|EPD/GUI/Main/General|General Characteristics Section}}<br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ====Resources====<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ====Biomes &amp; Terrain====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Biome Section|Biome Section]]&lt;/strong&gt;<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ====POIs &amp; Player start====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/POIs|POI Section]]&lt;/strong&gt;<br /> ====Drones====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Drones|Drones Section]]&lt;/strong&gt;<br /> ====Creatures====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Creatures Section|Creatures Section]]&lt;/strong&gt;<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/GUI&diff=133 EPD/GUI 2018-08-11T05:54:39Z <p>Jmcburn: /* Resources */</p> <hr /> <div>==General==<br /> EPD consists of two main user interfaces for editing playfields. The &quot;Main UI&quot; (the one you see when you first start EPD) and the &#039;Dynamic Editor&#039;.<br /> <br /> The Main UI is only for editing the default playfield.yaml (and also the playfield_static.yaml).<br /> <br /> The Dynamic Editor is for editing all the dynamic playfields like playfield_dynamic and space_dynamic.yaml<br /> <br /> ==Main UI==<br /> ====General Characteristics====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/General|General Characteristics Section]]&lt;/strong&gt;<br /> <br /> This section is mainly about setting up general characteristics of a playfield.<br /> * Colors<br /> * Music<br /> * Atmosphere<br /> * Effects<br /> * Terrain<br /> <br /> ====Resources====<br /> {{Main|EPD/GUI/Main/Resources|Resources Section}}<br /> Here you will set up resource deposits<br /> * Random Resources<br /> * Fixed Resources<br /> * Resource Asteroids<br /> <br /> ====Biomes &amp; Terrain====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Biome Section|Biome Section]]&lt;/strong&gt;<br /> <br /> This section of EPD is to set up [[biome]]s.<br /> <br /> ====POIs &amp; Player start====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/POIs|POI Section]]&lt;/strong&gt;<br /> ====Drones====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Drones|Drones Section]]&lt;/strong&gt;<br /> ====Creatures====<br /> → Main article: &lt;strong&gt;[[EPD/GUI/Main/Creatures Section|Creatures Section]]&lt;/strong&gt;<br /> <br /> ==Dynamic Editor==<br /> ====General Characteristics====</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Empyrion_Playfield_Designer_Wiki&diff=132 Empyrion Playfield Designer Wiki 2018-08-11T05:54:03Z <p>Jmcburn: /* Usage */</p> <hr /> <div>=About=<br /> <br /> This is the Wiki for Empyrion Playfield Designer. Playfield Editor for Emyprion - Galactic Survival<br /> <br /> ==What is EPD==<br /> EPD is short for Empyrion Playfield Designer - A playfield editor for &lt;strong&gt;[http://www.empyriononline.com Empyrion - Galactic Survival]&lt;/strong&gt;.<br /> Its purpose is to make creating playfields for Empyrion easier and faster.<br /> <br /> [[File:EPD_MainPage.png]]<br /> <br /> ==Download==<br /> The most recent version of Empyrion Playfield Designer can be downloaded from the Empyrion Online Forums pages.<br /> <br /> &lt;strong&gt;[https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-57-3.37581 EmpyrionOnline Forums]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> There is no installation routine.<br /> <br /> # Download EPDs latest version from Empyrion Online Forums.<br /> # Extract EPD into some folder on your harddisk. It doesn&#039;t really matter where, as EPD will ask for the gamepath anyway.<br /> # Start EPD.exe<br /> <br /> &lt;strong&gt;IMPORTANT NOTICE&lt;/strong&gt;<br /> If you have any antivirus software installed, it may &lt;strong&gt;falsely&lt;/strong&gt; declare EPD.exe or some other files as virus/trojan or delete some files after extraction. That may change from build to build and simply is due the fact, that some code fragments can look similar to harmful software for your antivirus software. This differs from product to product.<br /> <br /> Of course it is up to you to trust EPD or not, but sadly there is nothing more I can do about it. EPD is simply too unimportant to the manufacturers of antivirus software to beeing put on a whitelist of trustworthy software.<br /> If you decide to trust EPD, you could exclude the path you extracted EPD into from your antivirus software&#039;s scan paths.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Usage==<br /> {{Main|EPD/Usage|EPD Usage}}<br /> ===Yamls===<br /> Empyrion uses yaml files (.yaml) as playfield (configuration) files. Yamls are basically text files with a specific formatting to define properties and values of a playfield.<br /> <br /> [[Introduction to Yaml Files]]<br /> <br /> ==Tips &amp; Tricks==<br /> ==Troubleshooting==<br /> ==Links==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Template:Main&diff=131 Template:Main 2018-08-11T05:53:31Z <p>Jmcburn: </p> <hr /> <div>&#039;&#039;&#039;→&#039;&#039;&#039; Main article: &lt;strong&gt;[[{{{1}}}|{{{2}}}]]&lt;/strong&gt;</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Template:Main&diff=130 Template:Main 2018-08-11T05:53:04Z <p>Jmcburn: </p> <hr /> <div>&#039;&#039;&#039;→&#039;&#039;&#039; Main article: [[{{{1}}}|&lt;strong&gt;{{{2}}}&lt;/strong&gt;]]</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Empyrion_Playfield_Designer_Wiki&diff=129 Empyrion Playfield Designer Wiki 2018-08-11T05:52:31Z <p>Jmcburn: /* The GUI */</p> <hr /> <div>=About=<br /> <br /> This is the Wiki for Empyrion Playfield Designer. Playfield Editor for Emyprion - Galactic Survival<br /> <br /> ==What is EPD==<br /> EPD is short for Empyrion Playfield Designer - A playfield editor for &lt;strong&gt;[http://www.empyriononline.com Empyrion - Galactic Survival]&lt;/strong&gt;.<br /> Its purpose is to make creating playfields for Empyrion easier and faster.<br /> <br /> [[File:EPD_MainPage.png]]<br /> <br /> ==Download==<br /> The most recent version of Empyrion Playfield Designer can be downloaded from the Empyrion Online Forums pages.<br /> <br /> &lt;strong&gt;[https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-57-3.37581 EmpyrionOnline Forums]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> There is no installation routine.<br /> <br /> # Download EPDs latest version from Empyrion Online Forums.<br /> # Extract EPD into some folder on your harddisk. It doesn&#039;t really matter where, as EPD will ask for the gamepath anyway.<br /> # Start EPD.exe<br /> <br /> &lt;strong&gt;IMPORTANT NOTICE&lt;/strong&gt;<br /> If you have any antivirus software installed, it may &lt;strong&gt;falsely&lt;/strong&gt; declare EPD.exe or some other files as virus/trojan or delete some files after extraction. That may change from build to build and simply is due the fact, that some code fragments can look similar to harmful software for your antivirus software. This differs from product to product.<br /> <br /> Of course it is up to you to trust EPD or not, but sadly there is nothing more I can do about it. EPD is simply too unimportant to the manufacturers of antivirus software to beeing put on a whitelist of trustworthy software.<br /> If you decide to trust EPD, you could exclude the path you extracted EPD into from your antivirus software&#039;s scan paths.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> <br /> ==Usage==<br /> → Main article: &lt;strong&gt;[[EPD/Usage|EPD Usage]]&lt;/strong&gt;<br /> ===Yamls===<br /> Empyrion uses yaml files (.yaml) as playfield (configuration) files. Yamls are basically text files with a specific formatting to define properties and values of a playfield.<br /> <br /> [[Introduction to Yaml Files]]<br /> <br /> ==Tips &amp; Tricks==<br /> ==Troubleshooting==<br /> ==Links==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Empyrion_Playfield_Designer_Wiki&diff=128 Empyrion Playfield Designer Wiki 2018-08-11T05:51:57Z <p>Jmcburn: /* The GUI */</p> <hr /> <div>=About=<br /> <br /> This is the Wiki for Empyrion Playfield Designer. Playfield Editor for Emyprion - Galactic Survival<br /> <br /> ==What is EPD==<br /> EPD is short for Empyrion Playfield Designer - A playfield editor for &lt;strong&gt;[http://www.empyriononline.com Empyrion - Galactic Survival]&lt;/strong&gt;.<br /> Its purpose is to make creating playfields for Empyrion easier and faster.<br /> <br /> [[File:EPD_MainPage.png]]<br /> <br /> ==Download==<br /> The most recent version of Empyrion Playfield Designer can be downloaded from the Empyrion Online Forums pages.<br /> <br /> &lt;strong&gt;[https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-57-3.37581 EmpyrionOnline Forums]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> There is no installation routine.<br /> <br /> # Download EPDs latest version from Empyrion Online Forums.<br /> # Extract EPD into some folder on your harddisk. It doesn&#039;t really matter where, as EPD will ask for the gamepath anyway.<br /> # Start EPD.exe<br /> <br /> &lt;strong&gt;IMPORTANT NOTICE&lt;/strong&gt;<br /> If you have any antivirus software installed, it may &lt;strong&gt;falsely&lt;/strong&gt; declare EPD.exe or some other files as virus/trojan or delete some files after extraction. That may change from build to build and simply is due the fact, that some code fragments can look similar to harmful software for your antivirus software. This differs from product to product.<br /> <br /> Of course it is up to you to trust EPD or not, but sadly there is nothing more I can do about it. EPD is simply too unimportant to the manufacturers of antivirus software to beeing put on a whitelist of trustworthy software.<br /> If you decide to trust EPD, you could exclude the path you extracted EPD into from your antivirus software&#039;s scan paths.<br /> ==The GUI==<br /> {{Main|EPD/GUI|EPD GUI}}<br /> → Main article: &lt;strong&gt;[[EPD/GUI|EPD GUI]]&lt;/strong&gt;<br /> <br /> ==Usage==<br /> → Main article: &lt;strong&gt;[[EPD/Usage|EPD Usage]]&lt;/strong&gt;<br /> ===Yamls===<br /> Empyrion uses yaml files (.yaml) as playfield (configuration) files. Yamls are basically text files with a specific formatting to define properties and values of a playfield.<br /> <br /> [[Introduction to Yaml Files]]<br /> <br /> ==Tips &amp; Tricks==<br /> ==Troubleshooting==<br /> ==Links==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Template:Main&diff=127 Template:Main 2018-08-11T05:51:27Z <p>Jmcburn: </p> <hr /> <div>&#039;&#039;&#039;→&#039;&#039;&#039; Main article: [[{{{1}}}|{{{2}}}]]</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Empyrion_Playfield_Designer_Wiki&diff=126 Empyrion Playfield Designer Wiki 2018-08-11T05:49:46Z <p>Jmcburn: /* The GUI */</p> <hr /> <div>=About=<br /> <br /> This is the Wiki for Empyrion Playfield Designer. Playfield Editor for Emyprion - Galactic Survival<br /> <br /> ==What is EPD==<br /> EPD is short for Empyrion Playfield Designer - A playfield editor for &lt;strong&gt;[http://www.empyriononline.com Empyrion - Galactic Survival]&lt;/strong&gt;.<br /> Its purpose is to make creating playfields for Empyrion easier and faster.<br /> <br /> [[File:EPD_MainPage.png]]<br /> <br /> ==Download==<br /> The most recent version of Empyrion Playfield Designer can be downloaded from the Empyrion Online Forums pages.<br /> <br /> &lt;strong&gt;[https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-57-3.37581 EmpyrionOnline Forums]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> There is no installation routine.<br /> <br /> # Download EPDs latest version from Empyrion Online Forums.<br /> # Extract EPD into some folder on your harddisk. It doesn&#039;t really matter where, as EPD will ask for the gamepath anyway.<br /> # Start EPD.exe<br /> <br /> &lt;strong&gt;IMPORTANT NOTICE&lt;/strong&gt;<br /> If you have any antivirus software installed, it may &lt;strong&gt;falsely&lt;/strong&gt; declare EPD.exe or some other files as virus/trojan or delete some files after extraction. That may change from build to build and simply is due the fact, that some code fragments can look similar to harmful software for your antivirus software. This differs from product to product.<br /> <br /> Of course it is up to you to trust EPD or not, but sadly there is nothing more I can do about it. EPD is simply too unimportant to the manufacturers of antivirus software to beeing put on a whitelist of trustworthy software.<br /> If you decide to trust EPD, you could exclude the path you extracted EPD into from your antivirus software&#039;s scan paths.<br /> ==The GUI==<br /> {{Main|EPD GUI}}<br /> → Main article: &lt;strong&gt;[[EPD/GUI|EPD GUI]]&lt;/strong&gt;<br /> <br /> ==Usage==<br /> → Main article: &lt;strong&gt;[[EPD/Usage|EPD Usage]]&lt;/strong&gt;<br /> ===Yamls===<br /> Empyrion uses yaml files (.yaml) as playfield (configuration) files. Yamls are basically text files with a specific formatting to define properties and values of a playfield.<br /> <br /> [[Introduction to Yaml Files]]<br /> <br /> ==Tips &amp; Tricks==<br /> ==Troubleshooting==<br /> ==Links==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Template:Main&diff=125 Template:Main 2018-08-11T05:48:53Z <p>Jmcburn: Created page with &quot;-&gt; HauptArtikel {{{1}}}&quot;</p> <hr /> <div>-&gt; HauptArtikel {{{1}}}</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=Empyrion_Playfield_Designer_Wiki&diff=124 Empyrion Playfield Designer Wiki 2018-08-11T05:48:07Z <p>Jmcburn: /* The GUI */</p> <hr /> <div>=About=<br /> <br /> This is the Wiki for Empyrion Playfield Designer. Playfield Editor for Emyprion - Galactic Survival<br /> <br /> ==What is EPD==<br /> EPD is short for Empyrion Playfield Designer - A playfield editor for &lt;strong&gt;[http://www.empyriononline.com Empyrion - Galactic Survival]&lt;/strong&gt;.<br /> Its purpose is to make creating playfields for Empyrion easier and faster.<br /> <br /> [[File:EPD_MainPage.png]]<br /> <br /> ==Download==<br /> The most recent version of Empyrion Playfield Designer can be downloaded from the Empyrion Online Forums pages.<br /> <br /> &lt;strong&gt;[https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-57-3.37581 EmpyrionOnline Forums]&lt;/strong&gt;<br /> <br /> ==Installation==<br /> There is no installation routine.<br /> <br /> # Download EPDs latest version from Empyrion Online Forums.<br /> # Extract EPD into some folder on your harddisk. It doesn&#039;t really matter where, as EPD will ask for the gamepath anyway.<br /> # Start EPD.exe<br /> <br /> &lt;strong&gt;IMPORTANT NOTICE&lt;/strong&gt;<br /> If you have any antivirus software installed, it may &lt;strong&gt;falsely&lt;/strong&gt; declare EPD.exe or some other files as virus/trojan or delete some files after extraction. That may change from build to build and simply is due the fact, that some code fragments can look similar to harmful software for your antivirus software. This differs from product to product.<br /> <br /> Of course it is up to you to trust EPD or not, but sadly there is nothing more I can do about it. EPD is simply too unimportant to the manufacturers of antivirus software to beeing put on a whitelist of trustworthy software.<br /> If you decide to trust EPD, you could exclude the path you extracted EPD into from your antivirus software&#039;s scan paths.<br /> ==The GUI==<br /> {{Template:Main}}<br /> → Main article: &lt;strong&gt;[[EPD/GUI|EPD GUI]]&lt;/strong&gt;<br /> <br /> ==Usage==<br /> → Main article: &lt;strong&gt;[[EPD/Usage|EPD Usage]]&lt;/strong&gt;<br /> ===Yamls===<br /> Empyrion uses yaml files (.yaml) as playfield (configuration) files. Yamls are basically text files with a specific formatting to define properties and values of a playfield.<br /> <br /> [[Introduction to Yaml Files]]<br /> <br /> ==Tips &amp; Tricks==<br /> ==Troubleshooting==<br /> ==Links==</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=MediaWiki:Mainpage-description&diff=123 MediaWiki:Mainpage-description 2018-08-10T04:38:43Z <p>Jmcburn: Created page with &quot;Home&quot;</p> <hr /> <div>Home</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=MediaWiki:Sidebar&diff=122 MediaWiki:Sidebar 2018-08-07T04:52:28Z <p>Jmcburn: </p> <hr /> <div><br /> * navigation<br /> ** mainpage|mainpage-description<br /> ** recentchanges-url|recentchanges<br /> ** randompage-url|randompage<br /> ** helppage|help<br /> * Categories<br /> ** EPD/Usage#Download|Download EPD<br /> ** EPD/Usage|Usage<br /> * SEARCH<br /> * TOOLBOX<br /> * LANGUAGES</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=MediaWiki:Sidebar&diff=121 MediaWiki:Sidebar 2018-08-03T04:50:17Z <p>Jmcburn: </p> <hr /> <div><br /> * navigation<br /> ** mainpage|mainpage-description<br /> ** recentchanges-url|recentchanges<br /> ** randompage-url|randompage<br /> ** helppage|help<br /> * Categories<br /> ** EPD/Usage#Download|Download<br /> ** EPD/Usage|Usage<br /> * SEARCH<br /> * TOOLBOX<br /> * LANGUAGES</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=MediaWiki:Sidebar&diff=120 MediaWiki:Sidebar 2018-08-03T04:49:48Z <p>Jmcburn: </p> <hr /> <div><br /> * navigation<br /> ** mainpage|mainpage-description<br /> ** recentchanges-url|recentchanges<br /> ** randompage-url|randompage<br /> ** helppage|help<br /> * Categories<br /> ** EPD/Usage|Usage<br /> * SEARCH<br /> * TOOLBOX<br /> * LANGUAGES</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=MediaWiki:Sidebar&diff=119 MediaWiki:Sidebar 2018-08-03T04:49:30Z <p>Jmcburn: </p> <hr /> <div><br /> * navigation<br /> ** mainpage|mainpage-description<br /> ** recentchanges-url|recentchanges<br /> ** randompage-url|randompage<br /> ** helppage|help<br /> * Categories<br /> ** EPD/Usage Usage<br /> * SEARCH<br /> * TOOLBOX<br /> * LANGUAGES</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=MediaWiki:Sidebar&diff=118 MediaWiki:Sidebar 2018-08-03T04:49:20Z <p>Jmcburn: Created page with &quot; * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help * Categories * EPD/Usage Usage * SEARCH * TOOLB...&quot;</p> <hr /> <div><br /> * navigation<br /> ** mainpage|mainpage-description<br /> ** recentchanges-url|recentchanges<br /> ** randompage-url|randompage<br /> ** helppage|help<br /> * Categories<br /> * EPD/Usage Usage<br /> * SEARCH<br /> * TOOLBOX<br /> * LANGUAGES</div> Jmcburn http://www.fireclay.at/EPD/EPDWiki/index.php?title=EPD/Usage&diff=117 EPD/Usage 2018-08-03T04:40:10Z <p>Jmcburn: </p> <hr /> <div>==Download==<br /> Here you can download the latest Version of EPD:<br /> <br /> [https://www.dropbox.com/s/uyy2ecl0zrjqpxg/EPD_v1573_public.zip?dl=0 EPD v1.573]<br /> <br /> ==Installation==<br /> ==First Start==<br /> On your first start after downloading and extracting EPD, it will ask you to select the folder &#039;Empyrion.exe&#039; (or &#039;EmpyrionDedicated.exe&#039;, if you are running EPD on the dedicated server).<br /> <br /> After doing that, EPD will try to import all necessary data from the game folders to EPD&#039;s database.<br /> ==The GUI==<br /> → Main article: &lt;strong&gt;[[EPD/GUI|EPD GUI]]&lt;/strong&gt;<br /> ==Opening And Editing Playfields==<br /> There are several ways to open an existing playfield:<br /> ; Folder Tree<br /> : On the left side of the main window there is a folder tree of the game&#039;s main path, This will show all the folders and subfolders that are containing any yaml files.<br /> ; Drag And Drop<br /> : You can simply drag and drop a playfield from your explorer window onto the main surface of EPD. It will automatically open the playfield.<br /> ; Using The Menu/Toolbar<br /> : On top of EPD&#039;s main window there is a menu and a toolbar.<br /> ==Basic Workflow (fixed playfields)==<br /> This workflow is based on copying existing items and editing them, that way mistakes can be reduced to a minimum. Once you&#039;re experienced enough, you can start from scratch too, of course.<br /> <br /> #Copy an existing fixed Scenario like Akua-Omicron. (Folder &lt;strong&gt;/content/scenarios&lt;/strong&gt;)<br /> #Copy an existing playfield template folder that comes closest to the one you want to create, e.g. TemperateStarter.<br /> #Copy it to a new folder, let&#039;s call it MyNewPlayfield<br /> #Start EPD<br /> #On the left you&#039;ll find the playfield tree. Expand tree to &lt;strong&gt;/Playfields/MyNewPlayfield/&lt;/strong&gt;<br /> #:You should find three playfields in there:<br /> #:*playfield_debug.yaml<br /> #:*playfield_dynamic.yaml<br /> #:*playfield_static.yaml<br /> #The TemperateStarter playfield that we copied our new playfield from, is a &#039;&#039;&#039;random&#039;&#039;&#039; playfield for use with the SSG. But you can &#039;&#039;&#039;convert&#039;&#039;&#039; it into a fixed playfield. And that&#039;s what we&#039;re going to do first.<br /> #Open playfield_debug.yaml by double clicking on it. EPD will warn you that you haven&#039;t saved and you&#039;re about to rest the currently loaded playfield. That&#039;s ok, click ok.<br /> #Now, your user interface should look something like this:<br /> #:[[File:TutGUIMyNewPlayfieldLoaded.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Now you can edit the playfield to your liking.<br /> #When you hover over a text label of a property, you often will find additional information regarding the useable values (limits) and what this field and it&#039;s values do.<br /> #EPD creates a backup on every save. You&#039;ll find it right after saving left in your playfield tree. They are stored in the format: EPDBackup_&lt;YYYY-MM-DD&gt;_&lt;hhmmss&gt;.yaml<br /> #:[[File:TutGUIBackup.png|thumb|left|Click to enlarge]]&lt;br clear=all&gt;<br /> #Make sure that you save regularly!<br /> #: Not because EPD could crash, but if you change too many things at once and have made some mistake(s), the game will crash on load (Continue or Quit Error), and then it&#039;s very hard to find out what you did wrong.<br /> #: So it&#039;s always best to have many backups, especially if you&#039;re new to playfield editing. Otherwise creating playfields can become frustrating real fast.<br /> #Time for a first test:<br /> #*Start Empyrion<br /> #*On the main menu, open the game&#039;s console<br /> #*enter &lt;strong&gt;loadplayfield MyNewPlayfield&lt;/strong&gt; or whatever you named your playfield template folder and hit enter.<br /> #*Now the game should load your playfield.<br /> #*This is only a test of the playfield&#039;s charateristica and a quick test, if all the major things work. So you won&#039;t see any POIs, creatures, resources and such yet. This test is just for terrain, decoration, grass, sky and effects.<br /> <br /> ==Enhanced Worflow (dynamic/static and SSG)==<br /> ==Creating New Playfields From Scratch==<br /> ==Working with EPD and the SSG (Solar System Generator)==<br /> ==Tips and Tricks==<br /> ==Troubleshooting==</div> Jmcburn Warning: Cannot modify header information - headers already sent by (output started at /home/.sites/763/site811/web/EPD/EPDWiki/includes/libs/rdbms/database/resultwrapper/IResultWrapper.php:24) in /home/.sites/763/site811/web/EPD/EPDWiki/includes/WebResponse.php on line 46